Game machine
AssigneeKonami Corporation
InventorsShiro Majima, Keiri Yoshioka
Life of this patent
Estimating the term…
Abstract
The present invention includes: a reel display module that changingly displays multiple types of symbols in multiple regions and also statically displays these changingly displayed symbols in these regions; measuring modules for measuring or storing modules for storing the number of times a special symbol, which is a symbol selected out of these symbols, is displayed in a changing manner and/or a static manner; and a game points evaluation module determining game points to be awarded to the player. The present invention increases a player's curiosity and anticipation for a game.
Claims53
A game machine comprising:
- a reel display module providing a changing display state of a plurality of types of symbols in a plurality of regions and a static display state of said changingly displayed symbols in said regions, at least one of said symbols being a special symbol;
- a measuring module measuring a count that is a number of times said special symbol is displayed in said reel display module in at least one of said changing display state and said static display state;
- and
- a game points determining module determining game points to be awarded to a player based on said measured count.
A game machine comprising:
- a reel display module providing a changing display state of a plurality of types of main symbols in a plurality of regions and a static display state of said changingly displayed main symbols in said regions, at least one of said main symbols being a special symbol;
- a sub-symbol display module displaying at least one of a plurality of types of sub-symbols;
- a sub-symbol selection module randomly selecting, from said plurality of types of said sub-symbols, a sub-symbol to be displayed in said sub-symbol display module each time said special symbol is displayed in at least one of said changing display state and said static display state in said reel display module;
- and
- a game point determination module determining a game point to be awarded to a player based on said sub-symbol to be displayed in said sub-symbol display module when said special symbol is displayed in said static display state in said reel display module.
A game machine comprising:
- a reel display module providing a changing display state of a plurality of types of symbols in a plurality of regions and a static display state of said changingly displayed symbols in said regions, at least one of said symbols being a special symbol;
- a storage module storing a count that is a number of times said special symbol is displayed by said reel display module in at least one of said changing display state and said static display state;
- and
- a game points determining module determining game points to be awarded to a player based on said stored count.
A game machine comprising:
- a reel display module providing a changing display state of a plurality of types of main symbols in a plurality of regions and a static display state of said changingly displayed main symbols in said regions, at least one of said main symbols being a special symbol;
- a sub-symbol display module displaying at least one of a plurality of types of sub-symbols;
- a sub-symbol selection module randomly selecting, from said plurality of types of said sub-symbols, a sub-symbol to be displayed in said sub-symbol display module each time said special symbol is displayed in at least one of said changing display state and said static display state in said reel display module;
- and
- a game point determination module determining a game point to be awarded to a player based on said sub-symbol to be displayed in said sub-symbol display module when said special symbol is displayed in said static display state in said reel display module.
A method of providing a game, said method comprising the steps of:
- providing a changing display state of a plurality of types of symbols in a plurality of regions of a reel display module and a static display state of said changingly displayed symbols in said regions of said reel display module, at least one of said symbols being a special symbol;
- storing a count that is a number of times said special symbol is displayed by said reel display module in at least one of said changing display state and said static display state;
- and
- determining game points to be awarded to a player based on said stored count.
The method of providing a game, said method comprising the steps of:
- providing a changing display state of a plurality of types of main symbols in a plurality of regions in a reel display module and a static display state of said changingly displayed main symbols in said regions in said reel display module, at least one of said main symbols being a special symbol;
- displaying at least one of a plurality of types of sub-symbols in a sub-symbol display module;
- randomly selecting, from said plurality of types of said sub-symbols, a sub-symbol to be displayed in said sub-symbol display module each time said special symbol is displayed in at least one of said changing display state and said static display state in said reel display module;
- and
- determining a game point to be awarded to a player based on said sub-symbol to be displayed in said sub-symbol display module when said special symbol is displayed in said static display state in said reel display module.
Dependencies are inferred from the claim text.