Game system and game program
AssigneeNintendo Co., Ltd.
InventorSatoru Osako
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AssigneeNintendo Co., Ltd.
InventorSatoru Osako
Estimating the term…
A DVD-ROM 300 previously stores a plurality of shadow volume data corresponding to respective attitudes of an object which casts a shadow. A CPU 10 sets a shadow volume corresponding to the attitude of the object by performing interpolation based on the shadow volume data as necessary. Based on the thus-set shadow volume, a GPU 11 performs determination regarding a shadow region by using a stencil buffer 16. Based on the determination results, the GPU 11 updates luminance information of each pixel stored in a color buffer 14. According to this configuration, in the case where a game apparatus uses the shadow volume to draw a shadow, it is possible to reduce the processing load caused by setting the shadow volume while drawing a more realistic shadow corresponding to the attitude of the object which casts a shadow.
A game system for displaying a shadow of an object in a three-dimensional game space by using a shadow volume, the game system comprising:
A game program executed by a computer in a game apparatus for displaying a shadow of an object in a three-dimensional game space by using a shadow volume, the game program causing the computer to execute:
Dependencies are inferred from the claim text.