Sound signal generation circuitry and sound signal generation method
AssigneeSony Group Corporation
InventorMatthias Frey
Life of this patent
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Abstract
The present disclosure generally pertains to sound signal generation circuitry, configured to: obtain a position of a virtual user and sound of the virtual user, the virtual user representing a training partner of a real user; and generate, based on the position of the virtual user and the sound of the virtual user, a control signal for at least two loudspeakers positioned in a real space, such that the at least two loudspeakers generate sound representing the virtual user at a predetermined position relative to the real user in the real space.
Claims18
Sound signal generation circuitry, configured to:
- obtain a position of a virtual user and sound of the virtual user, the virtual user representing a training partner of a real user;
- and
- generate, based on the position of the virtual user, the sound of the virtual user, and a head position of the real user, a control signal for at least two loudspeakers positioned in a real space, such that the at least two loudspeakers generate sound representing the virtual user at a predetermined position relative to the real user in the real space,
- wherein the head position of the real user includes at least a head height,
- the at least two loudspeakers are adjacent to each other and disposed in a same sound box that is fixed at a location spaced apart from the real user,
- the sound is generated to be perceived by the real user as originating from the predetermined position of the virtual user independent of head movement of the real user,
- the at least two loudspeakers include ultrasonic loudspeakers, and
- the control signal causes the ultrasonic loudspeakers to apply beamforming to project the sound via at least one of a ceiling reflection or a wall reflection to the real user.
A sound signal generation method, comprising:
- obtaining a position of a virtual user and sound of the virtual user, the virtual user representing a training partner of a real user;
- and
- generating, based on the position of the virtual user, the sound of the virtual user, and a head position of the real user, a control signal for at least two loudspeakers positioned in a real space, such that the at least two loudspeakers generate sound representing the virtual user at a predetermined position relative to the real user in the real space,
- wherein the head position of the real user includes a head height,
- the at least two loudspeakers are adjacent to each other and disposed in a same sound box that is fixed at a location spaced apart from the real user, and
- the sound is generated to be perceived by the real user as originating from the predetermined position of the virtual user independent of head movement of the real user,
- the at least two loudspeakers include ultrasonic loudspeakers, and
- the control signal causes the ultrasonic loudspeakers to apply beamforming to project the sound via at least one of a ceiling reflection or a wall reflection to the real user.
Dependencies are inferred from the claim text.