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US 12,766,421 B2Granted
Item generation based on player data
AssigneeAdeia Guides Inc.
InventorsAldis Sipolins, Tao Chen
Life of this patent
Estimating the term…
Abstract
Systems and methods are described for providing an in-game item to a player. An instruction is received to generate an in-game item for a first player. A second player is identified based on a first metric. A second metric is generated based on at least data associated with the second player. The in-game item is generated based on the second metric and the in-game item is provided to the first player.
Claims20
A method comprising:
- receiving an instruction to generate an in-game item for a first player;
- identifying a second player from among one or more players associated with the first player based on a first metric, wherein the first metric comprises a likelihood of engagement parameter that predicts a likelihood that the second player will engage in a peer-to-peer transaction with the first player;
- generating a second metric comprising a user-specific item desirability score based on at least data associated with the second player, the user-specific desirability score predicting how useful an in-game item would be to the second player;
- generating the in-game item based on the second metric;
- and
- providing the in-game item to the first player.
3 more elements
A system comprising control circuitry configured to:
- receive an instruction to generate an in-game item for a first player;
- identify a second player from among one or more players associated with the first player based on a first metric, wherein the first metric comprises a likelihood of engagement parameter that predicts a likelihood that the second player will engage in a peer-to-peer transition with the first player;
- generate a second metric comprising a user-specific item desirability score based on at least data associated with the second player, the user-specific item desirability score predicting how useful an in-game item would be to the second player;
- generate the in-game item based on the second metric;
- and
- provide the in-game item to the first player.
3 more elements
Dependencies are inferred from the claim text.