Generating physically-based rendering (PBR) textures using image-based diffusion
AssigneeUnity Technologies SF
InventorsShimon Vainer, Simon Johannes Donné, Mark Benedikt Boss, Mathias Parger
Life of this patent
Estimating the term…
Loading patent…
AssigneeUnity Technologies SF
InventorsShimon Vainer, Simon Johannes Donné, Mark Benedikt Boss, Mathias Parger
Estimating the term…
A method of generating physically-based rendering (PBR) textures is disclosed. A 3D mesh input is received. One or more text prompts associated with the 3D mesh input are received. The 3D mesh input and the one or more text prompts are in put into a trained machine-learning model. Output data is received from the trained machine-learning model. The output data comprises material and texture information. The material and texture information enables rendered views of the 3D mesh with the output data to respond to changes in lighting in a real-time 3D rendering environment.
A system comprising:
A non-transitory computer-readable storage medium storing a set of instructions that, when executed by one or more computer processors, causes the one or more computer processors to perform operations, the operations comprising:
A method comprising:
Dependencies are inferred from the claim text.