Reverse authenticator of virtual objects and entities in virtual reality computing environments
AssigneeBank of America Corporation
InventorsGeorge Anthony Albero, Olga Kocharyan, Elizabeth Rhodes Kral
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AssigneeBank of America Corporation
InventorsGeorge Anthony Albero, Olga Kocharyan, Elizabeth Rhodes Kral
Estimating the term…
Reverse authentication of (i) virtual objects (e.g., avatars or the like) located in or proximate to sub-environments of virtual reality computing environments and, in some embodiments, (ii) the sub-environments themselves. The virtual object is authenticated as being associated with an individual/associate of the entity in control of the sub-environment and/or the sub-environment is authenticated as being associated with/controlled by the entity and, in response, a sensory-perceptible indicator (e.g., audible, visual, haptic indicator) is obtained/generated, which is communicated to a user device that outputs the sensory-perceptible indicator to notify the virtual reality user that the virtual object and/or sub-environment has been authenticated. Communication of the sensory-perceptible indicator and/or output of the sensory-perceptible indicator on the user device may be external to the virtual reality computing environment and, as such, may be communicated to and/or outputted on a user device different than the user device on which the virtual reality experience occurs.
A system for providing authentication in a virtual reality computing environment, the system comprising:
A computer-implemented method for providing authentication in a virtual reality computing environment, the method executed by one or more computing processor devices and comprising:
A computer program product comprising:
Dependencies are inferred from the claim text.