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US 12,594,504 B2Granted
Identifying game video highlights
AssigneeSony Interactive Entertainment Inc.
InventorAlex Benbassat
Life of this patent
Estimating the term…
Abstract
A computer game as presented from spectator side may use clusters of marginally high heart rate to infer something interesting occurring on platform, which may be used in turn for video bookmarking highlights, other uses on the platform.
Claims20
One or more non-transitory computer-readable media comprising computer-executable instructions that, when executed by one or more processors of an electronic device associated with a participant of a computer game being played by a player, cause the electronic device to perform operations comprising:
- presenting, on a display of the electronic device, a plurality of visual representations, wherein each visual representation of the plurality of visual representations corresponds to a different participant of a plurality of participants participating in the computer game;
- receiving a plurality of data values, wherein each data value of the plurality of data values is generated by a sensor and corresponds to a physiological condition of a different participant of the plurality of participants in the computer game;
- presenting, on the display, at least one data value of the plurality of data values that is associated with a first visual representation of the plurality of visual representations;
- determining that one or more data values of the plurality of data values satisfies a threshold condition;
- and
- changing, on the display, the first visual representation from a first graphic to a second graphic based on the one or more data values of the plurality of data values satisfying the threshold condition.
3 more elements
An apparatus comprising:
- a memory comprising computer-executable instructions;
- and
- a processor configured to access the memory and execute the computer-executable instructions to perform operations comprising:
- presenting, on a display of an electronic device, a plurality of visual representations, wherein each visual representation of the plurality of visual representations corresponds to a different participant of a plurality of participants participating in a computer game;
- receiving a plurality of data values, wherein each data value of the plurality of data values is generated by a sensor and corresponds to a physiological condition of a different participant of the plurality of participants of the computer game;
- presenting, on the display, at least one data value of the plurality of data values that is associated with a first visual representation of the plurality of visual representations;
- determining that one or more data values of the plurality of data values satisfies a threshold condition;
- and
- changing, on the display, the first visual representation from a first graphic to a second graphic based on the one or more data values of the plurality of data values satisfying the threshold condition.
6 more elements
A computer-implemented method comprising:
- presenting, on a display of an electronic device, a plurality of visual representations, wherein each visual representation of the plurality of visual representations corresponds to a different participant of a plurality of participants participating in a computer game;
- receiving a plurality of data values, wherein each data value of the plurality of data values is generated by a sensor and corresponds to a physiological condition of a different participant of the plurality of participants in the computer game;
- presenting, on the display, at least one data value of the plurality of data values that is associated with a first visual representation of the plurality of visual representations;
- determining that one or more data values of the plurality of data values satisfies a threshold condition;
- and
- changing, on the display, the first visual representation from a first graphic to a second graphic based on the one or more data values of the plurality of data values satisfying the threshold condition.
3 more elements
Dependencies are inferred from the claim text.