Basketball architecture
OwnerKevin J. Brodyinventor
Life of this patent
Estimating the term…
Abstract
A basketball system comprising a court system having shot locations defined by shot location lines on the play surface and the shot areas defined by shot area lines on the play surface, and a goal system comprising a respective backboard suspended above the play surface at each opposing farthest end of the play surface, an instrumentation system comprises sensors to detect activities within the boundary line of the court system, and a respective penalty box for each team in which players, coaches, and referees can serve a penalty assessed for an infraction.
Claims25
A basketball game system, the system comprising:
- a court system having a play surface on which gameplay occurs, the play surface defined by a boundary line imposed on the play surface and within which gameplay occurs, the court system comprising:
- shot locations and shot areas, the shot locations defined by shot location lines on the play surface and the shot areas defined by shot area lines on the play surface;
- and
- a goal system comprising a respective backboard suspended above the play surface at each opposing farthest end of the play surface;
- an instrumentation system of sensors which detects play activities within the boundary line of the court system and non-player activities outside the boundary line of the court system, the instrumentation system derives ball data sensed from ball location and ball heading as a player advances the ball toward a specific goal, the instrumentation system interfaces to the goal system to control features of the respective backboards during the gameplay, the instrumentation system executes rules of gameplay as part of the gameplay, the rules based in part on the ball data, player and non-player activities relative to the court system, the goal system, lines on the play surface, and player interactions relative to each other and the lines during the gameplay, the gameplay employed as part of a virtual game, the virtual game mimics at least one of a game previously played, a game currently being played, or a computing device generated game;
- and
- a respective penalty box for each of two teams participating in the gameplay, each penalty box of a respective team located outside the boundary line, wherein each respective penalty box can accommodate at least one player who has created an infraction, the infraction time-based and after time expiration the one player can be released for further gameplay play or ejected from the game.
A basketball game system, the system comprising:
- a court system having a play surface on which gameplay occurs, the play surface defined by a boundary line imposed on the play surface and within which gameplay occurs, the court system further comprising shot locations and shot areas, the shot locations defined by shot location lines on the play surface and the shot areas defined by shot area lines on the play surface, and a goal system comprising a respective backboard suspended above the play surface at each opposing farthest end of the play surface;
- an instrumentation system which comprises sensors to detect activities within the boundary line of the court system, which activities detected comprise ball data sensed from ball location and ball handler identification as the ball handler attempts to advance the ball toward a specific goal, line infraction data obtained relative to play surface lines, player infraction data related to player interactions during gameplay, and shot point data to score relative to a shot location line;
- a respective penalty box for each team in which to serve a time-based penalty assessed for an infraction, the respective penalty box located outside the boundary line and proximate to a corresponding team, each respective penalty box can accommodate at least one player assessed with the time-based penalty, such that after expiration of the associated penalty time, the at least one player can be released for further gameplay play or ejected from the game;
- and
- a computing device which generates the basketball game and game play as a virtual game based on data of the sensors of the instrumentation system, the virtual game mimics at least one of a previous game played, a game currently being played, or a computing device generated game, the virtual game enables a single user to compete as part of a first virtual team against another virtual team, one or both virtual teams generated by a computing device, the virtual game played using at least one of consoles, virtual reality glasses, virtual reality headsets, avatars, artificial intelligence, or augmented reality technology.
A basketball game system, the system comprising:
- a court system having a play surface on which gameplay occurs, the play surface defined by a boundary line imposed on the play surface and within which gameplay occurs, the court system further comprising shot locations and shot areas, the shot locations defined by shot location lines on the play surface and the shot areas defined by shot area lines on the play surface, and a goal system comprising a respective backboard suspended above the play surface at each opposing farthest end of the play surface;
- an instrumentation system which comprises sensors to detect activities within the boundary line of the court system, which activities detected comprise ball data sensed from ball location and ball handler identification as the ball handler attempts to advance the ball toward a specific goal, line infraction data obtained relative to play surface lines, player infraction data related to player interactions during gameplay, and shot point data to score relative to a shot location line, the gameplay employed as part of a virtual game, the virtual game mimics at least one of a game previously played, a game currently being played, or a computing device generated game;
- and
- a respective penalty box for each team in which to serve a time-based penalty assessed for an infraction, the respective penalty box located outside the boundary line and proximate to a corresponding team, each respective penalty box can accommodate at least one player assessed with an infraction, the infraction time-based such that after expiration of the associated infraction time, the at least one player can be released for further gameplay play or ejected from the game.
Dependencies are inferred from the claim text.