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US 12,223,798 B2Granted
System and method for managing player data across different gaming entities
AssigneeIgt
InventorBryan Upton
Life of this patent
Estimating the term…
Abstract
In various embodiments, the system and method disclosed herein coordinates the access to persistent data amongst a plurality of disparate entities which otherwise have no player data sharing relationship with one another.
Claims20
A system comprising:
- a processor;
- and
- a memory device that stores a plurality of instructions that, when executed by the processor responsive to an occurrence of a modification event pertaining to data maintained in association with a first entity, cause the processor to:
- responsive to the modification event being within a segment scope of a ring-fence between the first entity and a second, different entity, enable a modification of the data in association with each of the first entity and the second, different entity, and
- responsive to the modification event being outside of the segment scope of the ring-fence between the first entity and the second, different entity, enable the modification of the data in association with the first entity without enabling, in association with the occurrence of the modification event, any modification of any data in association with the second, different entity.
2 more elements
A system comprising:
- a processor;
- and
- a memory device that stores a plurality of instructions that, when executed by the processor responsive to an event associated with a gaming device of a first entity, cause the processor to:
- responsive to a segment scope of a ring-fence between the first entity and a second, different entity comprising a sharing configuration, communicate data which results in a display, by a display device of the gaming device, of data comprising first data maintained by a first server associated with the first entity and second data maintained by a second, different server associated with the second, different entity, and
- responsive to the segment scope of the ring-fence between the first entity and the second, different entity comprising a standalone configuration, communicate data which results in a display, by the display device of the gaming device, of data comprising the first data maintained by the first server associated with the first entity and excluding the second data maintained by the second, different server associated with the second, different entity.
2 more elements
A method of operating a system, the method comprising:
- responsive to an occurrence of a modification event pertaining to data maintained in association with a first entity and responsive to the modification event being within a segment scope of a ring-fence between the first entity and a second, different entity, enabling, by a processor, a modification of the data in association with each of the first entity and the second, different entity, and
- responsive to the occurrence of the modification event pertaining to data maintained in association with the first entity and responsive to the modification event being outside of the segment scope of the ring-fence between the first entity and the second, different entity, enabling, by the processor, the modification of the data in association with the first entity without enabling, in association with the occurrence of the modification event, any modification of any data in association with the second, different entity.
Dependencies are inferred from the claim text.