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US 12,182,923 B1Granted
Synthetic lifelike behavioral character animation system and behavior component evaluation methods for determining lifelike behavior outputs that drive character animation
AssigneeUneeQ Limited
InventorsDaniel Lance Tomsett, Victor Kar Ho Yuen
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Abstract
A synthetic lifelike behavioral character animation system and methods for simulating lifelike behavior in an animated character. The system provides simulated lifelike character behavior for use in a variety of interactive contexts such as AI interactive agents, video games, and metaverse-type experiences. The system processes contextual information and generates behavioral outputs that drive character animation that is lifelike and believable in nature.
Claims14
A synthetic lifelike behavioral character animation system comprising:
- a processor;
- and
- a memory storing instructions that are executable by the processor to implement:
- a plurality of behavior components that provide modularized representations of behavior of a character based on contextual input;
- a publish/subscribe architecture that provides a communication framework between the plurality of behavior components, wherein a first one of the behavior components subscribes to a second one of the behavior components,
- wherein, responsive to the second one of the behavior components publishing output formed as output events and corresponding metadata, the publish/subscribe architecture provides the output formed as output events and corresponding metadata from the second one of the behavior components as input to the subscribed first one of the behavior components, based on a previous subscribing of the first one of the behavior components to the second one of the behavior components;
- and
- an animation system that simulates movement and behavior of the character based on the modularized representations of behavior provided by the plurality of behavior components.
5 more elements
Dependencies are inferred from the claim text.