Deck building for real-time strategy game
AssigneeTencent America LLC
InventorsTaeyeon Kim, Stefan Haines
Life of this patent
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AssigneeTencent America LLC
InventorsTaeyeon Kim, Stefan Haines
Estimating the term…
A method is provided for generating virtual objects in a virtual scene at a computing device. The method includes, obtaining a first selection of one or more first-level virtual object types for a first group in a deck-building interface. The method also includes obtaining a second selection of one or more second-level virtual object types for a second group in the deck-building interface, wherein the first selection and the second selection are based on user input. The method further includes in response to a determination that a deck in the deck-building interface is complete based on the obtained first selection and second selection, displaying a user interface (UI) for the user to generate and control the selected first-level virtual object types and the selected second-level virtual object types in real time in the virtual scene.
A method of configuring an interface in a virtual scene of a game, comprising:
An apparatus for configuring an interface in a virtual scene of a game, comprising:
A non-transitory computer-readable storage medium storing computer-readable instructions thereon, which, when executed by processing circuitry, cause the processing circuitry to perform a method of configuring an interface in a virtual scene of a game, comprising:
Dependencies are inferred from the claim text.