Storage medium storing game program, game system, game apparatus, and game processing method
AssigneesNintendo Co., Ltd., The Pokémon Company
InventorKazumasa Iwao
Life of this patent
Estimating the term…
Abstract
In a first mode, an aiming direction in a virtual space is determined based on a second operation input, and a player character is caused to launch, in the aiming direction, an item that affects a field character disposed on a field in the virtual space, based on a third operation input. In a second mode, the aiming direction is determined, based on the second operation input, and the player character is caused to launch, in the aiming direction, a fighting character that fights, based on the third operation input.
Claims23
A non-transitory computer-readable storage medium having stored therein a game program that when executed by a computer of an information processing apparatus, causes the computer to perform operations comprising:
- generating data for display of a player character and a field character disposed on a field in a virtual space;
- based on a received direction input, determining an aiming direction in the virtual space;
- and
- in a first mode in which a plurality of catching items, associated with a first category, are selectable,
- generating data for display of a first aiming point;
- selecting a catching item, from the plurality of catching items, by performing a first operation input;
- generating data for display of the player character launching, in the aiming direction, the catching item, selected from the plurality of catching items, for catching the field character on the field, based on a second operation input, and when the launched catching item hits the field character, performing successful-catch determination relating to whether or not the catching is successful;
- when a result of the successful-catch determination is positive, setting the field character hit by the catching item in a player's possession;
- and
- generating data for display of setting the field character, hit by the catching item, in the player's possession, and
- in a second mode in which a plurality of fighting characters, associated with a second category, are selectable,
- generating data for display of a second aiming point;
- selecting a fighting character, from the plurality of fighting characters, by performing a third operation input;
- generating data for display of the player character launching, in the aiming direction, a fighting character selected from the plurality of fighting characters;
- and
- generating data for display of the field character and the fighting character starting fighting against each other on the field.
An information processing apparatus, comprising:
- processing circuitry including at least one processor;
- and
- a display, wherein the processing circuitry is configured to:
- generate data, output for the display, of a player character and a field character disposed on a field in a virtual space;
- based on a received direction input, determine an aiming direction in the virtual space;
- and
- in a first mode in which a plurality of catching items, associated with a first category, are selectable,
- generate data, output for the display, of a first aiming point;
- select a catching item, from the plurality of catching items, by performing a first operation input;
- generate data, output for the display, of the player character launching, in the aiming direction, the catching item, selected from the plurality of catching items, for catching the field character on the field, based on a second operation input, and when the launched catching item hits the field character, perform successful-catch determination relating to whether or not the catching is successful;
- when a result of the successful-catch determination is positive, set the field character hit by the catching item in a player's possession;
- and
- generate data, output for the display, of setting the field character, hit by the catching item, in the player's possession, and
- in a second mode in which a plurality of fighting characters, associated with a second category, are selectable,
- generate data, output for the display, of a second aiming point;
- select a fighting character, from the plurality of fighting characters, by performing a third operation input;
- generate data, output for the display, of the player character launching, in the aiming direction, a fighting character selected from the plurality of fighting characters;
- and
- generate data, output for the display, of the field character and the fighting character starting fighting against each other on the field.
A method for game processing implemented via an information processing system having at least one processor, the method comprising:
- generating data for display of a player character and a field character disposed on a field in a virtual space;
- based on a received direction input, determining an aiming direction in the virtual space;
- and
- in a first mode in which a plurality of catching items, associated with a first category, are selectable,
- generating data for display of a first aiming point;
- selecting a catching item, from the plurality of catching items, by performing a first operation input;
- generating data for display of the player character launching, in the aiming direction, the catching item, selected from the plurality of catching items, for catching the field character on the field, based on a second operation input, and in association with the launched catching item hitting the field character, performing successful-catch determination relating to whether or not the catching is successful;
- in association with a result of the successful-catch determination being positive, setting the field character hit by the catching item in a player's possession;
- and
- generating data for display of setting the field character, hit by the catching item, in the player's possession, and
- in a second mode in which a plurality of fighting characters, associated with a second category, are selectable,
- generating data for display of a second aiming point;
- selecting a fighting character, from the plurality of fighting characters, by performing a third operation input;
- generating data for display of the player character launching, in the aiming direction, a fighting character selected from the plurality of fighting characters;
- and,
- generating data for display of the field character and the fighting character starting fighting against each other on the field.
A system, comprising:
- a processor;
- and
- a memory configured to store computer readable instructions that, when executed by the processor, cause the system to:
- generate data for display of a player character and a field character disposed on a field in a virtual space;
- based on a received direction input, determine an aiming direction in the virtual space;
- and
- in a first mode in which a plurality of catching items, associated with a first category, are selectable,
- generate data for display of a first aiming point;
- select a catching item, from the plurality of catching items, by performing a first operation input;
- generate data for display of the player character launching, in the aiming direction, the catching item, selected from the plurality of catching items, for catching the field character on the field, based on a second operation input, and when the launched catching item hits the field character, perform successful-catch determination relating to whether or not the catching is successful;
- when a result of the successful-catch determination is positive, set the field character hit by the catching item in a player's possession;
- and
- generate data for display of setting the field character, hit by the catching item, in the player's possession, and
- in a second mode in which a plurality of fighting characters, associated with a second category, are selectable,
- generate data for display of a second aiming point;
- select a fighting character, from the plurality of fighting characters, by performing a third operation input;
- generate data for display of the player character to launching, in the aiming direction, a fighting character selected from the plurality of fighting characters;
- and
- generate data for display of the field character and the fighting character starting fighting against each other on the field.
Dependencies are inferred from the claim text.