Method and system for processing gender voice compensation
AssigneeSony Interactive Entertainment Inc.
InventorSarah Karp
Life of this patent
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Abstract
A method for gaming. The method includes receiving an audio command used for controlling game play of a video game for a player, wherein the audio command originates from the player. The method includes providing the audio command to an artificial intelligence (AI) model trained to normalize one or more sounds of the player to one or more expected sounds of the video game. The method includes normalizing the audio command using the AI model to control the game play.
Claims17
A method for gaming, comprising:
- receiving an audio command used for controlling game play of a video game for a player, wherein the audio command originates from the player;
- providing the audio command to an artificial intelligence (AI) model trained to normalize one or more sounds of the player to one or more expected sounds of the video game;
- normalizing the audio command using the AI model to control the game play;
- providing an instruction to verbalize a calibrated sound during a calibration phase;
- receiving an uttered sound originating from the player;
- normalizing the uttered sound to generate a translated sound;
- presenting the translated sound;
- receiving a response originating from the player indicating whether the translated sound matches the calibrated sound;
- and
- providing the response as feedback to the AI model for training the AI model during the calibration phase.
A non-transitory computer-readable medium storing a computer program for performing a method, the computer-readable medium comprising:
- program instructions for receiving an audio command used for controlling game play of a video game for a player, wherein the audio command originates from the player;
- program instructions for providing the audio command to an artificial intelligence (AI) model trained to normalize one or more sounds of the player to one or more expected sounds of the video game;
- program instructions for normalizing the audio command using the AI model to control the game play;
- program instructions for providing an instruction to verbalize a calibrated sound during a calibration phase;
- program instructions for receiving an uttered sound originating from the player;
- program instructions for normalizing the uttered sound to generate a translated sound;
- program instructions for presenting the translated sound;
- program instructions for receiving a response originating from the player indicating whether the translated sound matches the calibrated sound;
- and
- program instructions for providing the response as feedback to the AI model for training the AI model during the calibration phase.
A computer system comprising:
- a processor;
- memory coupled to the processor and having stored therein instructions that, if executed by the computer system, cause the computer system to execute a method for gaming, comprising:
- receiving an audio command used for controlling game play of a video game for a player, wherein the audio command originates from the player;
- providing the audio command to an artificial intelligence (AI) model trained to normalize one or more sounds of the player to one or more expected sounds of the video game;
- normalizing the audio command using the AI model to control the game play;
- providing an instruction to verbalize a calibrated sound during a calibration phase;
- receiving an uttered sound originating from the player;
- normalizing the uttered sound to generate a translated sound;
- presenting the translated sound;
- receiving a response originating from the player indicating whether the translated sound matches the calibrated sound;
- and
- providing the response as feedback to the AI model for training the AI model during the calibration phase.
Dependencies are inferred from the claim text.