Eye tracking for accessibility and visibility of critical elements as well as performance enhancements
AssigneeSony Interactive Entertainment Inc.
InventorSteven Osman
Life of this patent
Estimating the term…
Abstract
A map of a person's spatial vision abilities, including areas of low acuity and areas of high acuity, may be generated from medical records or from a calibration phase. During presentation of a computer simulation such as a computer game, the map is provided to a foveated renderer to optimize which areas should be rendered most crisply. Content placement may be optimized to ensure that any critical elements to the game, for instance, any text that needs to be seen or treasures or special pickups that need to be seen clearly can be moved into regions of the player's field of view that the person has higher acuity in.
Claims20
An assembly, comprising:
- at least one processor system configured with instructions to:
- identify data representing a person's spatially-dependent visual acuity;
- and
- using the data, relocate at least one character in at least one computer simulation from a demanded location specified by the computer simulation to an area of at least one display corresponding to an area of first visual acuity as represented by the data and not to an area of the at least one display corresponding to an area of second visual acuity as represented by the data, the first visual acuity being higher than the second visual acuity.
A device, comprising:
- at least one computer storage that is not a transitory signal and that comprises instructions executable by at least one processor system to:
- identify data representing a person's spatially-dependent visual acuity;
- and
- using the data representing the person's spatially-dependent visual acuity, relocate at least one character in the computer simulation from a demanded location specified by the computer simulation to an area of at least one display corresponding to an area of first visual acuity as represented by the data and not to an area of the at least one display corresponding to an area of second visual acuity as represented by the data, the first visual acuity being higher than the second visual acuity.
A method, comprising:
- identifying data representing a person's spatially-dependent visual acuity;
- and
- (a) using the data representing the person's spatially-dependent visual acuity, relocating at least one character in at least one computer simulation from a demanded location specified by the computer simulation to an area of at least one display corresponding to an area of first visual acuity as represented by the data representing the person's spatially-dependent visual acuity and not to an area of the at least one display corresponding to an area of second visual acuity as represented by the data representing the person's spatially-dependent visual acuity, the first visual acuity being higher than the second visual acuity.
Dependencies are inferred from the claim text.