Sensory stimulus management in head mounted display
AssigneeSony Interactive Entertainment Inc.
InventorXiaodong Mao
Life of this patent
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AssigneeSony Interactive Entertainment Inc.
InventorXiaodong Mao
Estimating the term…
Methods, systems, and computer programs are presented for managing the sensory stimulus generated by a head mounted display (HMD). One method includes identifying a game state of a game being executed for a current session by a computer for display on a head mounted display (HMD) for a user. Then, determining a game intensity value for said game state based on user intensity feedback received from one or more prior gaming sessions by users. The user intensity feedback describes levels of sensory stimulus obtained from the users during user play of the game via an HMD of the respective users, and the determined game intensity value is calculated by analysis of the levels of sensory stimulus received from the users. Processing the game intensity value to cause a higher rendering priority to a viewpoint of the user's gaze than regions outside of the viewpoint. The viewpoint is a portion of the display of the HMD. The regions outside of the viewport are caused to include a reduction in interactive content presented during execution of the current session of the game.
A method comprising:
A method comprising:
A method comprising:
Computer readable media having program instructions for presenting content to a head mounted display (HMD), comprising:
Computer readable media having program instructions for presenting content to a head mounted display (HMD), comprising:
Dependencies are inferred from the claim text.