Physics-based audio and haptic synthesis
AssigneeMagic Leap, Inc.
InventorsColby Nelson Leider, Justin Dan Mathew, Michael Z. Land, Blaine Ivin Wood, Jung-Suk Lee, Anastasia Andreyevna Tajik, Jean-Marc Jot
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AssigneeMagic Leap, Inc.
InventorsColby Nelson Leider, Justin Dan Mathew, Michael Z. Land, Blaine Ivin Wood, Jung-Suk Lee, Anastasia Andreyevna Tajik, Jean-Marc Jot
Estimating the term…
Disclosed herein are systems and methods for generating and presenting virtual audio for mixed reality systems. A method may include determining a collision between a first object and a second object, wherein the first object comprises a first virtual object. A memory storing one or more audio models can be accessed. It can be determined if the one or more audio models stored in the memory comprises an audio model corresponding to the first object. In accordance with a determination that the one or more audio models comprises an audio model corresponding to the first object, an audio signal can be synthesized, wherein the audio signal is based on the collision and the audio model corresponding to the first object, and the audio signal can be presented to a user via a speaker of a head-wearable device. In accordance with a determination that the one or more audio models does not comprise an audio model corresponding to the first object, an acoustic property of the first object can be determined, a custom audio model based on the acoustic property of the first object can be generated, an audio signal can be synthesized, wherein the audio signal is based on the collision and the custom audio model, and the audio signal can be presented, via a speaker of a head-wearable device, to a user.
A method comprising:
A system comprising:
A non-transitory computer-readable medium storing instructions which, when executed by one or more processors, cause the one or more processors to perform a method comprising:
Dependencies are inferred from the claim text.