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US 12,002,331 B2Granted
Point and/or money based fantasy gaming
AssigneeCfph, LLC
InventorKenneth Miller
Life of this patent
Estimating the term…
Abstract
Some examples may include a poker indexing service. For example, a multi-dimensional vector of player performance and/or other data may be determined based on gaming related activity that is input or otherwise captured. Such a vector may be used in various forms to generate a metric or to facilitate wagering and/or other gaming activity. Other methods and apparatus are described.
Claims18
A method comprising:
- determining, by a computing device, that a mobile device associated with a first player is located in a first location that is designated as a non-monetary, points only wagering area;
- in response to determining that the mobile device is located in the first location, automatically enabling, by the computing device, points wagering and automatically disabling, by the computing device, monetary wagering from the mobile device while the mobile device remains in the first location;
- receiving, by the computing device from the mobile device, a first selection of race participants such that each race participant in the first selection is most favored to win a respective race;
- receiving, by the computing device from the mobile device, a second selection of race participants whose odds of winning are above a threshold but are not most favored to win;
- receiving, by the computing device from the mobile device, a third selection of race participants whose odds of winning are below the threshold;
- forming, by the computing device, a first fantasy racing team for the first player comprising race participants from the first selection, the second selection, and the third selection;
- receiving, by the computing device from the mobile device, a challenge by the first fantasy racing team of the first player, in which the challenge identifies an amount of points selected by the first player and a second fantasy team selected by the first player against whom to place the challenge;
- in response to receiving the challenge, identifying, by the computing device, the challenge to a second player associated with the second fantasy team;
- receiving, by the computing device, an acceptance of the challenge from the second player;
- in response to receiving the acceptance, forming, by the computing device, a wager between the first fantasy racing team of the first player and a second fantasy racing team of the second player based on the challenge;
- adjusting, by the computing device, points in an account of a winning player of the challenge in response to determining an outcome of the challenge;
- determining, by the computing device, that the mobile device is located in a second location that is designated as a monetary wagering area;
- and in response to determining that the mobile device is located in the second location;
- automatically enabling, by the computing device, said monetary wagering and automatically disabling, by the computing device, said points wagering from the mobile device while the mobile device remains in the second location;
- and
- receiving, by the computing device from the mobile device, a fourth selection of one race participant designated by the first player as most likely to win one or more selections by the first player.
13 more elements
An apparatus comprising:
- a memory;
- at least one processor to:
- determine that a mobile device associated with a first player is located in a first location that is designated as a non-monetary, points only wagering area;
- in response to determining that the mobile device is located in the first location, automatically enable points wagering and automatically disabling monetary wagering from the mobile device while the mobile device remains in the first location;
- receive, from the mobile device, a first selection of race participants such that each race participant in the first selection is most favored to win a respective race;
- receive, from the mobile device, a second selection of race participants whose odds of winning are above a threshold but are not most favored to win;
- receive, from the mobile device, a third selection of race participants whose odds of winning are below the threshold;
- form a first fantasy racing team for the first player comprising race participants from the first selection, the second selection, and the third selection;
- receive, from the mobile device, a challenge by the first fantasy racing team of the first player, in which the challenge identifies an amount of points selected by the first player and a second fantasy racing team selected by the first player against whom to place the challenge;
- in response to receiving the challenge, identify the challenge to a second player associated with the second fantasy racing team;
- receive an acceptance of the challenge from the second player;
- in response to receiving the acceptance, form a wager between the first player and the second player based on the challenge;
- adjust points in an account of a winning player of the challenge in response to determining an outcome of the challenge;
- determine mobile device is located in a second location that is designated as a monetary wagering area;
- in response to determining that the mobile device is located in the second location, automatically enable monetary wagering and automatically disable points wagering from the mobile device while the mobile device remains in the second location, wherein the second location is geographically different from the first location;
- and
- wherein the at least one processor is further configured to receive, from the mobile device, a fourth selection of one race participant designated by the first player as most likely to win one or more selections by the first player.
14 more elements
Dependencies are inferred from the claim text.