Video game with reward based on use of new character
AssigneeSega Corporation
InventorTakahiro Otomo
Life of this patent
Estimating the term…
Abstract
A non-transitory computer readable medium stores instructions for executing a game in which a certain quest becomes executable upon a version upgrade of the game, and a new character becomes available upon the version upgrade of the game. The instructions cause a computer to select, based on a user input, a playable character to be used in one quest that is the certain quest, execute the one quest based on a parameter of the playable character, and grant a reward to a player in response to satisfying a clearance condition in the executed one quest. The more new characters that become available as the playable character, the lower an amount of the granted reward.
Claims4
A non-transitory computer readable medium storing instructions for executing a game in which a certain quest becomes executable upon a version upgrade of the game, and a new character becomes available upon the version upgrade, the instructions causing a computer to:
- select, based on a user input, a playable character to be used in one quest that is the certain quest,
- execute the one quest based on a parameter of the playable character, and
- grant a reward to a player in response to satisfying a clearance condition in the executed one quest, wherein
- the more new characters that become available as the playable character, the lower an amount of the granted reward.
An information processing device for executing a game in which a certain quest becomes executable upon a version upgrade of the game, and a new character becomes available upon the version upgrade, the information processing device comprising:
- a central processing unit (CPU) that:
- selects, based on a user input, a playable character to be used in one quest that is the certain quest,
- executes the one quest based on a parameter of the playable character, and
- grants a reward to a player in response to satisfying a clearance condition in the executed one quest, wherein
- the more new characters that become available as the playable character, the lower an amount of the granted reward.
Dependencies are inferred from the claim text.