Determining targeted display time of a video frame for a client based on server side timing information
AssigneeSony Interactive Entertainment Inc.
InventorsRoelof Roderick Colenbrander, Mark E. Cerny
Life of this patent
Estimating the term…
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AssigneeSony Interactive Entertainment Inc.
InventorsRoelof Roderick Colenbrander, Mark E. Cerny
Estimating the term…
A method for cloud gaming. The method including generating a video frame when executing a video game at a server. The method including performing a scan-out process to deliver the video frame to an encoder configured to compress the video frame, wherein the scan-out process begins at a flip-time of the video frame. The method including transmitting the video frame that is compressed to a client. The method including determining at the client a target display time for the video frame. The method including scheduling at the client a display time for the video frame based on the target display time.
A method of cloud gaming, comprising:
A non-transitory computer-readable medium storing a computer program for cloud gaming, the computer-readable medium comprising:
A computer system comprising:
Dependencies are inferred from the claim text.