Information storage medium, game device, and game system
AssigneeCygames, Inc.
InventorHiroki Matsuura
Life of this patent
Estimating the term…
Abstract
When one of a first-part HP indication to a third-part HP indication is tapped at one of the terminals participating in a quest, a character icon, a part information indication, and a designation indication are displayed at each of the terminals participating in the quest on the basis of part information, player character information, and player number information of the terminal at which the part HP indication has been tapped. This makes it possible for a player to notify the players at the other terminals of a part that the player wishes to attack.
Claims10
A non-transitory computer-readable information storage medium storing a program, the program causing a computer to comprise:
- a display control unit that causes a display device to display a graphical user interface (GUI) comprising a first GUI character object, a second GUI character object, and a plurality of specific indications corresponding to a plurality of character parts of the second GUI character object;
- a processing unit that:
- causes the first GUI character object to perform an action based on an input by a player to the graphical user interface,
- updates a parameter corresponding to a character part satisfying a given condition as a result of the action of the first GUI character object among the plurality of character parts of the second GUI character object, and
- selects the second GUI character object from among a plurality of GUI character objects, wherein the plurality of GUI character objects are different kinds of non-player characters that comprise rendered images and are automatically controlled to perform one or more attacking actions in a common object space on the first GUI character object;
- and
- a communication control unit that sends first specific information corresponding to a specific player input and first player information corresponding to the player to an external network based on the specific player input, the specific player input being an input by the player to the graphical user interface that selects one of the plurality of specific indications communicating at least one action being performed based on at least one character part among the plurality of character parts of the second GUI character object in the common object space,
- wherein the communication control unit receives second specific information and second player information of another terminal from the external network, and
- wherein, in response to the second specific information and the second player information being received, the display control unit, based on the second specific information and the second player information, causes the display device to display a part indication indicating a character part corresponding to the second specific information among the plurality of character parts in association with a player indication corresponding to the second player information.
A game device, the game device comprising:
- a display control unit that causes a display device to display a graphical user interface (GUI) comprising a first GUI character object, a second GUI character object, and a plurality of specific indications corresponding to a plurality of character parts of the second GUI character object;
- a processing unit that:
- causes the first GUI character object to perform an action based on an input by a player to the graphical user interface,
- updates a parameter corresponding to a character part satisfying a given condition as a result of the action of the first GUI character object among the plurality of character parts of the second GUI character object, and
- selects the second GUI character object from among a plurality of GUI character objects, wherein the plurality of GUI character objects are different kinds of non-player characters that comprise rendered images and are automatically controlled to perform one or more attacking actions in a common object space on the first GUI character object;
- and
- a communication control unit that sends first specific information corresponding to a specific player input and first player information corresponding to the player to an external network of based on the specific player input, the specific player input being an input by the player to the graphical user interface that selects one of the plurality of specific indications communicating at least one action being performed based on at least one character part among the plurality of character parts of the second GUI character object in the common object space,
- wherein the communication control unit receives second specific information and second player information of another terminal from the external network, and
- wherein, in response to the second specific information and the second player information being received, the display control unit, based on the second specific information and the second player information, causes the display device to display a part indication indicating a character part corresponding to the second specific information among the plurality of character parts in association with a player indication corresponding to the second player information.
A game system comprising:
- a plurality of terminals, wherein each of the plurality of terminals comprises:
- a display control unit that causes a display device to display a graphical user interface (GUI) comprising a first GUI character object, a second GUI character object, and a plurality of specific indications corresponding to a plurality of character parts of the second GUI character object;
- a processing unit that:
- causes the first GUI character object to perform an action based on an input by a player to the graphical user interface,
- updates a parameter corresponding to a character part satisfying a given condition as a result of the action of the first GUI character object among the plurality of character parts of the second GUI character object, and
- selects the second GUI character object from among a plurality of GUI character objects, wherein the plurality of GUI character objects are different kinds of non-player characters that comprise rendered images and are automatically controlled to perform one or more attacking actions in a common object space on the first GUI character object;
- and
- a communication control unit that sends first specific information corresponding to a specific player input and first player information corresponding to the player to an external network based on the specific player input, the specific player input being an input by the player to the graphical user interface selects one of the plurality of specific indications communicating at least one action being performed based on at least one character part among the plurality of character parts of the second GUI character object in the common object space,
- wherein the communication control unit receives second specific information and second player information of another terminal from the external network, and
- wherein, in response to the second specific information and the second player information being received, the display control unit, based on the second specific information and the second player information, causes the display device to display a part indication indicating a character part corresponding to the second specific information among the plurality of character parts in association with a player indication corresponding to the second player information.
Dependencies are inferred from the claim text.