Systems, methods and computer programs for delivering a multiplayer gaming experience in a distributed computer system
AssigneeGecko Garage Ltd
InventorsKarolina Pelc, Cristina Turbatu
Life of this patent
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AssigneeGecko Garage Ltd
InventorsKarolina Pelc, Cristina Turbatu
Estimating the term…
A multiplayer software “wrapper” is provided around a conventional single-player modality game. The wrapper allows multiple players, each with their own player device, to share a common multiplayer game session. The single player game is hosted on a game server and is coded to support only a single player device. The wrapper provides a multiplayer interface to the single-player game in a way that does not require any modification of the underlying game code or game server architecture. A centralized and automated gameplay system sits between, on the one hand, the multiple player devices and, on the other hand, the gameplay server hosting the single player. The gameplay system collects game instructions from multiple player devices and determines single-player inputs to the game based on the game instructions from the multiple player devices.
A computer-implemented method of delivering a multiplayer gaming experience by a gameplay system, the gameplay system in communication with a first player device and a second player device, the method comprising:
A gameplay system comprising a memory operable to store program code and one or more computer processors coupled to the memory for executing the program code, the program code configured, when executed, to:
A non-transitory computer readable storage medium comprising computer program code configured, when executed in a gameplay system, to:
Dependencies are inferred from the claim text.