Methods and systems for continuing to execute a simulation after processing resources go offline
AssigneeActivision Publishing, Inc.
InventorsMichael D. Marr, Keith S. Kaplan, Nathan T. Lewis
Life of this patent
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AssigneeActivision Publishing, Inc.
InventorsMichael D. Marr, Keith S. Kaplan, Nathan T. Lewis
Estimating the term…
A system and method is provided that simulates gameplay of non-player characters (NPCs) distributed across networked end user devices. The system may identify end user devices that are connected to the system through a network and are available to participate in a simulation in which each participating end user device is provided with one or more NPCs to be executed. An end user device may be available to participate when it has sufficient computing capacity, such as when in an idle or standby state. As such, the system may leverage spare computing capacity of networked end user devices to execute NPCs at networked end user devices during a simulation. In this manner, the behavior of an NPC may be tested using real-world conditions that may affect gameplay, such as a network connection quality, user-to-user game engine coordination and data exchanges, and/or other real-world conditions associated with networked end user devices.
A computer implemented method of simulating a gameplay of a video game with non-player characters (NPCs), the method comprising:
A system for simulating a gameplay of a video game with non-player characters (NPCs) in a multi-player gaming network, wherein the multi-player gaming network comprises a plurality of end user devices each adapted to be used by a human player and wherein the plurality of end user devices are located remote from each other, the system comprising:
Dependencies are inferred from the claim text.