Low latency wireless protocol for audio and gaming
AssigneeRtx A/S
InventorsJens Toftgaard Petersen, Flemming Mortensen
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AssigneeRtx A/S
InventorsJens Toftgaard Petersen, Flemming Mortensen
Estimating the term…
A wireless communication method and protocol for wireless RF transmission of data, e.g. audio data, with low latency. The method involves a fixed part (FP) serving as synchronization master, and one or more portable parts (PP) being synchronization slaves. The FP performs scanning between a set of supported channels within one limited frequency band, such as within an ISM band. Further, the FP performs collecting measures of RF interference level on at least a plurality of the supported channels in response to the scanning, preferably using own interference level measurement and by collecting RSSI data from the PP for the supported channels. In response to these measures of RF interference level, the FP executes a selection algorithm for selecting and re-selecting first and second different frequencies for respective first and second duplex RF bearers from the set of supported channels to select the channels with least RF interference. Finally, the FP transmits, in one frame of such as 1 ms to 3 ms length, the same data packet on both of said first and second duplex RF bearer frequencies to the PP. This provides a roboust and low latency wireless interface suitable for Human Interface Devices and audio devices, e.g. for gaining equipment.
A method for wireless RF transmission of a digital signal in data packets between a fixed part being a timing master and one or more portable parts being timing slaves, wherein the wireless RF transmission comprises frames each containing one or more time slots, the method comprising
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