Automated generation of camera paths
AssigneeIntel Corporation
InventorsQiang Li, Wenlong Li, Doron T Houminer, Chen Ling, Diego Prilusky
Life of this patent
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Abstract
Methods, systems and apparatuses may provide for technology that automatically determines, based on camera calibration data and trajectory data associated with a projectile in a game, a plurality of camera angles. The technology may also automatically generate, based on the plurality of camera angles, a camera path for a volumetric content replay of a three-dimensional (3D) region of interest around a highlight moment in the game.
Claims21
An immersive content computing system comprising:
- a network controller;
- a processor coupled to the network controller;
- and
- a memory coupled to the processor, the memory including a set of instructions, which when executed by the processor, cause the computing system to:
- receive player location data, a highlight moment, and trajectory data associated with a position of a projectile in a live game played at a game site;
- partition the trajectory data into pre-highlight trajectory data and post-highlight trajectory data, the pre-highlight trajectory data including the trajectory of the projectile before the highlight moment and the post-highlight trajectory data including the trajectory of the projectile after the highlight moment;
- automatically determine a physical camera coverage of a pre-highlight to post-highlight time period;
- and
- select cameras from a candidate camera set for a pre-highlight camera angle and a post-highlight camera angle;
- determine one or more intermediate camera angles between the pre-highlight camera angle and the post-highlight camera angle;
- determine a three-dimensional (3D) region of interest around the location of the highlight moment;
- re-project the 3D region of interest to two dimensional (2D) views;
- and
- wherein after re-projecting the 3D region of interest to 2D views, the memory including the set of instructions, which when executed by the processor, cause the computing system to automatically generate and store a virtual camera path.
A semiconductor apparatus comprising:
- one or more substrates;
- and
- logic coupled to the one or more substrates, wherein the logic is implemented at least partly in one or more of configurable logic or fixed-functionality hardware logic, the logic coupled to the one or more substrates to:
- receive player location data, a highlight moment, and trajectory data associated with a position of a projectile in a live game played at a game site;
- partition the trajectory data into pre-highlight trajectory data and post-highlight trajectory data, the pre-highlight trajectory data including the trajectory of the projectile before the highlight moment and the post-highlight trajectory data including the trajectory of the projectile after the highlight moment;
- automatically determine a physical camera coverage of a pre-highlight to post-highlight time period;
- select cameras from a candidate camera set for a pre-highlight camera angle and a post-highlight camera angle;
- determine one or more intermediate camera angles between the pre-highlight camera angle and the post-highlight camera angle;
- determine a three-dimensional (3D) region of interest around the location of the highlight moment;
- re-project the 3D region of interest to two dimensional (2D) views;
- and
- wherein after re-projecting the 3D region of interest to 2D views, the logic coupled to the one or more substrates is to automatically generate and store a virtual camera path.
At least one non-transitory computer readable storage medium comprising a set of instructions, which when executed by a computing system, cause the computing system to:
- receive player location data, a highlight moment, and trajectory data associated with a position of a projectile in a live game played at a game site;
- partition the trajectory data into pre-highlight trajectory data and post-highlight trajectory data, the pre-highlight trajectory data including the trajectory of the projectile before the highlight moment and the post-highlight trajectory data including the trajectory of the projectile after the highlight moment;
- automatically a physical camera coverage of a pre-highlight to post-highlight time period;
- select cameras from a candidate camera set for a pre-highlight camera angle and a post-highlight camera angle;
- determine one or more intermediate camera angles between the pre-highlight camera angle and the post-highlight camera angle;
- determine a three-dimensional (3D) region of interest around the location of the highlight moment;
- re-project the 3D region of interest to two dimensional (2D) views;
- and
- wherein after re-projecting the 3D region of interest to 2D views, the instructions, when executed, cause the computing system to automatically generate and store a virtual camera path.
A method comprising:
- receiving player location data, a highlight moment, and trajectory data associated with a position of a projectile in a live game played at a game site;
- partitioning the trajectory data into pre-highlight trajectory data and post-highlight trajectory data, the pre-highlight trajectory data including the trajectory of the projectile before the highlight moment and the post-highlight trajectory data including the trajectory of the projectile after the highlight moment;
- automatically determining a physical camera coverage of a pre-highlight to post-highlight time period;
- and
- selecting cameras from a candidate camera set for a pre-highlight camera angle and a post-highlight camera angle;
- determining one or more intermediate camera angles between the pre-highlight camera angle and the post-highlight camera angle;
- determining a three-dimensional (3D) region of interest around the location of the highlight moment;
- re-projecting the 3D region of interest to two dimensional (2D) views;
- and
- wherein after re-projecting the 3D region of interest to 2D views, automatically generating and storing a virtual camera path.
Dependencies are inferred from the claim text.