System and method for matching audio content to virtual reality visual content
AssigneeInSoundz Ltd.
InventorsTomer Goshen, Emil Winebrand
Life of this patent
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Abstract
A system and method for matching audio content to virtual reality visual content. The method includes analyzing received visual content and received metadata to determine an optimal audio source associated with the received visual content; configuring the optimal audio source to capture audio content; synthesizing the captured audio content with the received visual content; and providing the synthesized captured audio content and received visual content to a virtual reality (VR) device.
Claims15
A method for matching audio content to virtual reality visual content, comprising:
- analyzing received visual content and metadata to determine an optimal audio source associated with the received visual content, wherein analyzing the received visual content and metadata further comprises determining a field of view of the visual content, wherein the metadata is associated with the visual content and includes at least one parameter indicating an area of capture of the visual content, wherein the field of view is determined based on the at least one parameter, wherein the optimal audio source is closest to the field of view among a plurality of available audio sources, wherein each audio source of the plurality of available audio sources is located in proximity to the area of captured of the visual content and is configured to capture sound beams associated with the visual content such that the optimal audio source provides the clearest sound associated with the visual content among the plurality of available audio sources;
- configuring the optimal audio source to capture audio content;
- synthesizing the audio content with the received visual content;
- and
- providing the synthesized audio content and received visual content to a virtual reality (VR) device.
A system for matching audio content to virtual reality visual content, comprising:
- a processing circuitry;
- and
- a memory, the memory containing instructions that, when executed by the processing circuitry, configure the system to:
- analyze received visual content and metadata to determine an optimal audio source associated with the received visual content, wherein analyzing the received visual content and metadata further includes determining a field of view of the visual content, wherein the metadata is associated with the visual content and includes at least one parameter indicating an area of capture of the visual content, wherein the field of view is determined based on the at least one parameter, wherein the optimal audio source is closest to the field of view among a plurality of available audio sources, wherein each audio source of the plurality of available audio sources is located in proximity to the area of captured of the visual content and is configured to capture sound beams associated with the visual content such that the optimal audio source provides the clearest sound associated with the visual content among the plurality of available audio sources;
- configure the optimal audio source to capture audio content;
- synthesize the audio content with the received visual content;
- and
- provide the synthesized audio content and received visual content to a virtual reality (VR) device.
A non-transitory computer readable medium having stored thereon instructions for causing a processing circuitry to perform a process, the process comprising:
- analyzing received visual content and metadata to determine an optimal audio source associated with the received visual content, wherein analyzing the received visual content and metadata further comprises determining a field of view of the visual content, wherein the metadata is associated with the visual content and includes at least one parameter indicating an area of capture of the visual content, wherein the field of view is determined based on the at least one parameter, wherein the optimal audio source is closest to the field of view among a plurality of available audio sources, wherein each audio source of the plurality of available audio sources is located in proximity to the area of captured of the visual content and is configured to capture sound beams associated with the visual content such that the optimal audio source provides the clearest sound associated with the visual content among the plurality of available audio sources;
- configuring the optimal audio source to capture audio content;
- synthesizing the audio content with the received visual content;
- and
- providing the synthesized audio content and received visual content to a virtual reality (VR) device.
Dependencies are inferred from the claim text.