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US 11,445,038 B2Granted
Systems and methods for downloading and updating save data to a data center
AssigneeSony Interactive Entertainment Inc.
InventorRoelof Roderick Colenbrander
Life of this patent
Estimating the term…
Abstract
Systems and methods for downloading and updating save data to a data center are described. Save data is downloaded from a cloud storage to the data center before play of a game to cache the save data in the data center. Any updates to the save data that occur during a play of a game are stored in the data center and are uploaded to the cloud storage. Next time, a user desires to access the game, there is no need to transfer the updates to the data center from the cloud storage.
Claims20
A method comprising:
- determining whether a game title is played frequently;
- identifying a latest time at which the game title is played upon determining that the game title is played frequently;
- analyzing whether a current time is within a threshold of the latest time;
- inquiring whether save data for the game title is available at a data center upon determining that the current time is within the threshold of the latest time;
- downloading the save data from a cloud storage upon determining that the save data is unavailable at the data center;
- determining whether the game title is selected for game play;
- and
- processing the save data at the data center to generate one or more image frames upon determining that the game title is selected for game play.
5 more elements
A system within a data center, the system comprising:
- a memory device of the data center;
- and
- a processor of the data center, wherein the processor is coupled to the memory device, wherein the processor is configured to:
- determine whether a game title is played frequently;
- identify a latest time at which the game title is played upon determining that the game title is played frequently;
- analyze whether a current time is within a threshold of the latest time;
- inquire whether save data for the game title is available within the memory device upon determining that the current time is within the threshold of the latest time;
- download the save data from a cloud storage upon determining that the save data is unavailable from the memory device of the data center;
- determine whether the game title is selected for game play;
- and
- process the save data to generate one or more image frames upon determining that the game title is selected for game play.
8 more elements
A system comprising:
- a cloud storage;
- and
- a data center coupled to the cloud storage via a computer network, wherein the data center is configured to:
- determine whether a game title is played frequently;
- identify a latest time at which the game title is played upon determining that the game title is played frequently;
- analyze whether a current time is within a threshold of the latest time;
- inquire whether save data for the game title is available at the data center upon determining that the current time is within the threshold of the latest time;
- download the save data from the cloud storage upon determining that the save data is unavailable at the data center;
- determine whether the game title is selected for game play;
- and
- process the save data at the data center to generate one or more image frames upon determining that the game title is selected for game play.
8 more elements
Dependencies are inferred from the claim text.