Player to spectator handoff and other spectator controls
AssigneeSony Interactive Entertainment Inc.
InventorsSteven Trombetta, Christopher Thielbar, James Fairbairn
Life of this patent
Estimating the term…
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AssigneeSony Interactive Entertainment Inc.
InventorsSteven Trombetta, Christopher Thielbar, James Fairbairn
Estimating the term…
A video game has at least one player client with control over an aspect of a shared virtual environment. The video game also has at least one spectator client with limited to no control over the shared virtual environment. For example, the spectator client's control may be limited to the game server generating audience cheers or boos in response to spectator input during gameplay. In response to detection of a trigger event by a game server, the player and spectator may switch roles. The client switching from spectator to player experiences an increase in network transfer quality from the game server to help provide smooth gameplay. The client switching from player to spectator faces a decrease in network transfer properties to compensate.
A method for curating streamed views of virtual environments, the method comprising:
A system for curating streamed views of virtual environments, the system comprising:
A non-transitory computer-readable storage medium having embodied thereon a program executable by a processor to perform a method for curating streamed views of virtual environments, the method comprising:
Dependencies are inferred from the claim text.