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US 11,439,910 B2Granted
Audience adjusted gaming
AssigneeeBay Inc.
InventorsJason Ziaja, Bryan Genepang Luk, Yu Tang, Christopher Diebold O'Toole, Robert He
Life of this patent
Estimating the term…
Abstract
A system and method includes a first device with one or more processors coupled to a memory that executes instructions from the memory to perform the steps of receiving a request to begin a videogame; streaming video of the videogame to an audience; determine a popularity of the streaming video; and changing the videogame mechanics based on the popularity of the streaming video.
Claims20
A system, comprising:
- one or more processors;
- and
- a memory coupled to the one or more processors and storing instructions that, when executed by the one or more processors, perform operations, comprising:
- transmitting data associated with a game to one or more computing devices over a network, wherein the game includes one or more game mechanics;
- receiving, from at least one of the one or more computing devices, a subscriber preference for the game associated with the transmitted data;
- determining a set of preferred game mechanics of the game based on the subscriber preference;
- and
- changing at least one of the one or more game mechanics of the game based at least in part on the determined set of preferred game mechanics.
5 more elements
A method, comprising:
- transmitting data associated with a game to one or more computing devices over a network, wherein the game includes one or more game mechanics;
- receiving, from at least one of the one or more computing devices, a subscriber preference for the game associated with the transmitted data;
- determining, by one or more processors, a set of preferred game mechanics of the game based on the subscriber preference;
- and
- changing, by the one or more processors, at least one of the one or more game mechanics of the game based at least in part on the determined set of preferred game mechanics.
2 more elements
A method, comprising:
- receiving, from a remote computing device, a first set of game mechanics of a game;
- interactively providing, based on the received first set of game mechanics of the game, content of the game;
- interactively generating, by one or more processors, a subscriber preference, wherein the subscriber preference includes a request from a subscriber to change one or more game mechanics associated with a player in the game;
- transmitting the subscriber preference;
- receiving, from the remote computing device, a second set of game mechanics of the game, wherein the second set of game mechanics is based on the transmitted subscriber preference, and wherein the second set of game mechanics is distinct from the first set of game mechanics;
- and
- interactively providing, based on the received second set of game mechanics of the game, a revised content of the game.
4 more elements
Dependencies are inferred from the claim text.