Method and systems for reducing risk in setting odds for single fixed in-play propositions utilizing real time input
AssigneeWinview, Inc.
InventorsDavid B. Lockton, Kathy A. Lockton
Life of this patent
Estimating the term…
Abstract
A skill game operator provides real time propositions to a viewing audience, and based on the input received from those propositions, comparable In-Play wagering propositions are able to be generated, and the odds of the In-Play propositions are able to be accurately adjusted based on the actual input received from the same participating audience the skill game operator's responses to the same propositions.
Claims44
A method programmed in a non-transitory memory of a device for interaction with events comprising:
- providing one or more real-time skill game propositions;
- receiving selections to the one or more real-time skill game propositions relating to the events;
- providing odds for one or more In-Play live betting propositions based on a response to the selections to the one or more real-time skill game propositions;
- and
- equalizing the one or more real-time skill game propositions wherein variances in receipt of the events by participants are utilized for equalizing locking out the participants, wherein equalizing the one or more real-time skill game propositions includes input from a person in physical attendance at a venue corresponding to the events.
A system comprising:
- a skill game server device configured to provide real-time skill game propositions to a first cohort of participants;
- and
- a real-time server device configured to receive responses related to the real-time skill game propositions from the skill game server device and provide In-Play betting propositions to a second cohort of participants, wherein odds for the In-Play proposition is determined based on the information received by the real-time server device related to the real-time response to the same skill game proposition, wherein the skill game server device and the real-time server device are separate real-time computer systems, wherein the real-time server device is further configured to equalize the one or more real-time skill game propositions wherein variances in receipt of televised events by participants are utilized for equalizing locking out the participants, wherein equalizing the one or more real-time skill game propositions includes input from a person in physical attendance at a venue corresponding to the televised events.
A method programmed in a non-transitory memory of a device for interaction with televised events comprising:
- providing one or more real-time skill game propositions;
- receiving selections to the one or more real-time skill game propositions relating to the televised events;
- and
- providing odds for one or more In-Play live betting propositions based on a response to the selections to the one or more real-time skill game propositions;
- and
- equalizing the one or more real-time skill game propositions wherein variances in receipt of the televised events by participants are utilized for equalizing locking out the participants, wherein equalizing the one or more real-time skill game propositions includes input from a person in physical attendance at a venue corresponding to the televised events.
A system for interaction with televised events comprising:
- a first server configured to:
- provide one or more real-time skill game propositions;
- receive selections to the one or more real-time skill game propositions relating to the events from a plurality of users spread across a country;
- and
- trigger a lockout signal to prevent users of the plurality of users from submitting selections;
- and
- a second server configured to:
- provide odds for one or more In-Play live betting propositions based on a response to the selections to the one or more real-time skill game propositions, wherein the odds for the one or more In-Play betting propositions are calculated within a second based on thousands of the selections to the one or more real-time skill game propositions;
- and
- equalize the one or more real-time skill game propositions wherein variances in receipt of the televised events by participants are utilized for equalizing locking out the participants, wherein equalizing the one or more real-time skill game propositions includes input from a person in physical attendance at a venue corresponding to the televised events.
Dependencies are inferred from the claim text.