Gaming machine and method for evaluating player reactions
AssigneeAristocrat Technologies Australia Pty Limited
InventorGregory Paul Schwartz
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AssigneeAristocrat Technologies Australia Pty Limited
InventorGregory Paul Schwartz
Estimating the term…
An electronic gaming machine includes a display, a digital camera device, a credit input mechanism, and a processor programmed to perform operations comprising: (i) receiving, from the digital camera device, a digital image of the player; (ii) determining an emotional state of the player by performing facial expression analysis on the digital image; (iii) determining an emotion level of the player by categorizing the emotional state of the player based on the determined emotional state, the categorizing includes a first state representing a positive emotional level and a second state representing another emotional level; (iv) determining that the emotional level is the other emotional level; and (v) automatically initiating a game session action during the game play session, the game session action is configured to cause the player to transition to the positive emotional level.
An electronic gaming machine comprising:
A method of analyzing player focus during a game play session, the method being implemented on an electronic gaming machine, the electronic gaming machine including a game controller in communication with at least one memory device, a digital camera device configured to capture digital image data of the player during a game play session of a wagering game, and with a primary display, the method comprising:
A game controller of an electronic gaming machine configured to execute instructions stored in a tangible, non-transitory, computer-readable storage medium, which, when executed by the game controller, cause the game controller to at least:
Dependencies are inferred from the claim text.