Information storage media, game devices and servers
AssigneeBandai Namco Entertainment Inc.
InventorsKenji Anabuki, Asana Inoki, Shoji Aomatsu
Life of this patent
Estimating the term…
Abstract
Provided is the game device which sets the designated object from among the objects arranged in the game space as an object in the holding state, performs control for arranging the object set in the holding state at the predetermined position in the game space, and/or displays information of the object set in the holding state at a predetermined position on the game image. When the predetermined condition is satisfied, the game device releases the holding state of the object set to be in the holding state by the holding controller and causes the object to perform the predetermined operation.
Claims20
A non-transitory computer-readable information storage medium that stores a program for executing a game in which a player character plays against an opponent character using an object from among a plurality of objects disposed in a game space, the program causing a game system to function as:
- a selector that sets the object as a designated object in a selected state from among the plurality of objects disposed in the game space,
- a period controller that controls a waiting time period from a specific timing to an execution of a predetermined operation with respect to the designated object in the selected state;
- a display controller that displays a predetermined gauge that indicates the waiting time period and a time elapsed from the specific timing;
- and
- an operation controller that performs the predetermined operation with respect to the designated object in the selected state when the waiting time period has elapsed from the specific timing,
- wherein the period controller controls the waiting time period based on (i) a capability value or a level of the player character, and (ii) at least one of a virtual weight of the designated object in the selected state and a type of the designated object in the selected state.
A game device in which a player character plays against an opponent character using an object from among a plurality of objects disposed in a game space, the game device comprising:
- a selector that sets the object as a designated object in a selected state from among the plurality of objects disposed in the game space;
- a period controller that controls a waiting time period from a specific timing to an execution of a predetermined operation with respect to the designated object in the selected state;
- a display controller that displays a predetermined gauge that indicates the waiting time period and a time elapsed from the specific timing;
- and
- an operation controller that performs the predetermined operation with respect to the designated object in the selected state when the waiting time period has elapsed from the specific timing,
- wherein the period controller controls the waiting time period based on (i) a capability value or a level of the player character, and (ii) at least one of a virtual weight of the designated object in the selected state and a type of the designated object in the selected state.
A server configured to execute a game in which a player character plays against an opponent character using an object from among a plurality of objects disposed in a game space, the server comprising:
- a selector that sets the object as a designated object in a selected state from among the plurality of objects disposed in the game space,
- a period controller that controls a waiting time period from a specific timing to an execution of a predetermined operation with respect to the designated object in the selected state;
- a display controller that displays a predetermined gauge that indicates the waiting time period and a time elapsed from the specific timing;
- and
- an operation controller that performs the predetermined operation with respect to the designated object in the selected state when the waiting time period has elapsed from the specific timing,
- wherein the period controller controls the waiting time period based on (i) a capability value or a level of the player character, and (ii) at least one of a virtual weight of the designated object in the selected state and a type of the designated object in the selected state.
A non-transitory computer-readable information storage medium that stores a program for executing a game in which a player character plays against an opponent character using multiple objects from among a plurality of objects disposed in a game space, the program causing a game system to function as:
- a selector that sets the multiple objects as designated objects in a selected state from among the plurality of objects disposed in the game space;
- an arrangement section that arranges the designated objects in an upper part of the game space;
- a period controller that controls a waiting time period from a specific timing to an execution of a predetermined operation with respect to one of the designated objects in the selected state;
- and
- an operation controller that performs the predetermined operation with respect to the one of the designated objects in the selected state when the waiting time period has elapsed from the specific timing,
- wherein the period controller controls the waiting time period based on (i) a capability value or a level of the player character, and (ii) at least one of a virtual weight of the one of the designated objects in the selected state and a type of the one of the designated objects in the selected state.
A game device in which a player character plays against an opponent character using multiple objects from among a plurality of objects disposed in a game space, the game device comprising:
- a selector that sets the multiple objects as designated objects in a selected state from among the plurality of objects disposed in the game space;
- an arrangement section that arranges the designated objects in an upper part of the game space;
- a period controller that controls a waiting time period from a specific timing to an execution of a predetermined operation with respect to one of the designated objects in the selected state;
- and
- an operation controller that performs the predetermined operation with respect to the one of the designated objects in the selected state when the waiting time period has elapsed from the specific timing,
- wherein the period controller controls the waiting time period based on (i) a capability value or a level of the player character, and (ii) at least one of a virtual weight of the one of the designated objects in the selected state and a type of the one of the designated objects in the selected state.
A server configured to execute a game in which a player character plays against an opponent character using multiple objects from among a plurality of objects disposed in a game space, the server comprising:
- a selector that sets the multiple objects as designated objects in a selected state from among the plurality of objects disposed in the game space;
- an arrangement section that arranges the designated objects in an upper part of the game space;
- a period controller that controls a waiting time period from a specific timing to an execution of a predetermined operation with respect to one of the designated objects in the selected state;
- and
- an operation controller that performs the predetermined operation with respect to the one of the designated objects in the selected state when the waiting time period has elapsed from the specific timing,
- wherein the period controller controls the waiting time period based on (i) a capability value or a level of the player character, and (ii) at least one of a virtual weight of the one of the designated objects in the selected state and a type of the one of the designated objects in the selected state.
Dependencies are inferred from the claim text.