Granting and securing ownership of cross-application digital assets
AssigneeAmazon Technologies, Inc.
InventorDaniel Morgan Harris
Life of this patent
Estimating the term…
Abstract
Disclosed are various embodiments for granting and securing ownership of cross-application digital assets using a blockchain. An asset record is generated in a blockchain. The asset record represents a digital asset being awarded to a user by a first application based on an amount of application-measured effort expended by the user or an achievement earned by the user in engaging with the first application. The digital asset may be usable by the user in the first application and at least one second application.
Claims20
A non-transitory computer-readable medium embodying instructions executable in at least one computing device, wherein when executed the instructions cause the at least one computing device to at least:
- generate an asset record in a blockchain, the asset record representing gaming loot being awarded to a first user by a first game application based at least in part on an amount of application-measured effort expended by the first user or an achievement earned by the first user in engaging with the first game application, the gaming loot being usable by the first user in the first game application;
- update the blockchain to transfer the gaming loot to a second game application, the gaming loot thereby being usable by the first user in the second game application and unusable by the first user in the first game application, the second game application ignoring at least one first attribute of the gaming loot and assigning a different semantic meaning to at least one second attribute of the gaming loot;
- and
- update the blockchain to transfer ownership of the gaming loot to a second user, the gaming loot thereby being usable by the second user in the second game application and unusable by the first user in the second game application.
A system, comprising:
- at least one computing device;
- and
- a blockchain management application executable in the at least one computing device, wherein when executed the blockchain management application causes the at least one computing device to at least:
- generate an asset record in a blockchain, the asset record representing gaming loot being awarded to a first user by a first game application based at least in part on an amount of application-measured effort expended by the first user or an achievement earned by the first user in engaging with the first game application, the gaming loot being usable by the first user in the first game application;
- update the blockchain to transfer the gaming loot to at least one second game application, the gaming loot thereby being usable by the first user in the at least one second game application and unusable by the first user in the first game application, the at least one second game application ignoring at least one first attribute of the gaming loot and assigning a different semantic meaning to at least one second attribute of the gaming loot;
- and
- update the blockchain to transfer ownership of the gaming loot from the first user to a second user, the gaming loot thereby being usable by the second user in the at least one second game application and unusable by the first user in the at least one second game application.
A method, comprising:
- generating, via at least one of one or more computing devices, an asset record in a blockchain, the asset record representing gaming loot being awarded to a first user by a first game application based at least in part on an amount of application-measured effort expended by the first user or an achievement earned by the first user in engaging with the first game application, the gaming loot being usable by the first user in the first game application;
- updating, via at least one of the one or more computing devices, the blockchain to transfer the gaming loot to at least one second game application, the gaming loot thereby being usable by the first user in the at least one second game application and unusable by the first user in the first game application, the at least one second game application ignoring at least one first attribute of the gaming loot and assigning a different semantic meaning to at least one second attribute of the gaming loot;
- and
- updating, via at least one of the one or more computing devices, the blockchain to transfer ownership of the gaming loot to a second user, the gaming loot thereby being usable by the second user in the at least one second game application and unusable by the first user in the at least one second game application.
Dependencies are inferred from the claim text.