Method and apparatus for interfacing skinning weight of 3D model surface for rigging of 3D model
AssigneeKorea Advanced Institute of Science and Technology
InventorsSung-Hee Lee, Seungbae Bang
Life of this patent
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Abstract
A method and apparatus for interfacing a skinning weight of a 3D model surface for 3D model rigging is provided. The method includes generating a spline on the 3D model and computing a skinning weight of the 3D model based on the generated spline. The computing of the skinning weight includes calculating the skinning weight of the 3D model by minimizing energy which satisfies a predetermined constraint.
Claims20
A method for interfacing a skinning weight of a three-dimensional (3D) model, the method comprising:
- obtaining an isoline on the 3D model;
- generating a spline on the 3D model by using the obtained isoline;
- and
- computing a skinning weight of the 3D model based on the generated spline.
A method for interfacing a skinning weight of a 3D model, the method comprising:
- generating a spline on the 3D model based on a user input using a spline-based interface;
- and
- computing a skinning weight of the 3D model based on the generated spline.
An apparatus for interfacing a skinning weight of a 3D model, the apparatus comprising a processor configured to:
- generate a spline on the 3D model based on a user input using a spline-based interface;
- and
- compute a skinning weight of the 3D model based on the generated spline.
Dependencies are inferred from the claim text.