Apparatus and method for enhancing a condition in a gaming application
AssigneeSTEELSERIES ApS
InventorsJacob Wolff-Petersen, Tino Soelberg
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Abstract
A system that incorporates teachings of the present disclosure may include, for example, a gaming console having a controller to receive a request to decrease or increase at least one of a plurality of sounds generated by a gaming application to enhance at least one condition in the gaming application, and modify sound produced by the gaming application according to the request. Additional embodiments are disclosed.
Claims20
A non-transitory machine-readable storage device, comprising executable instructions, which when executed by a processing system including a processor, cause the processor to perform operations comprising:
- receiving an indication of a selected gaming application;
- presenting a plurality of tactical conditions associated with the selected gaming application;
- receiving a first user input comprising:
- an indication of a first selected tactical condition, the first selected tactical condition being selected from the plurality of tactical conditions;
- and
- a request to associate a first gameplay action with the first selected tactical condition;
- and
- during gameplay within the selected gaming application:
- detecting a sound associated with the first selected tactical condition, wherein the detecting the sound associated with the first selected tactical condition comprises:
- sampling sound generated by the selected gaming application, resulting in a sampled sound;
- and
- determining that the sampled sound comprises the sound associated with the first selected tactical condition based on a comparison of a spectral profile of the sampled sound with a spectral profile of the sound associated with the first selected tactical condition;
- and
- responsive to the receiving of the first user input and the detecting of the sound associated with the first selected tactical condition, invoking the first gameplay action within the selected gaming application.
A gaming console, comprising:
- a processing system including a processor;
- and
- a memory that stores executable instructions that, when executed by the processing system, facilitate performance of operations, the operations comprising:
- presenting a plurality of tactical conditions associated with a selected gaming application;
- receiving a user input comprising:
- an indication of a selected tactical condition from a user of the gaming console, the selected tactical condition being selected from the plurality of tactical conditions;
- and
- a request to associate a gameplay action with the selected tactical condition;
- and
- during gameplay within the selected gaming application:
- detecting a sound associated with the selected tactical condition, wherein the detecting the sound associated with the selected tactical condition comprises:
- sampling sound generated by the selected gaming application, resulting in a sampled sound;
- and
- determining that the sampled sound comprises the sound associated with the selected tactical condition based on a comparison of a spectral profile of the sampled sound with a spectral profile of the sound associated with the selected tactical condition;
- and
- responsive to the receiving of the user input and the detecting of the sound associated with the selected tactical condition, invoking the gameplay action within the selected gaming application.
A method, comprising:
- receiving, by a processing system having a processor, an indication of a selected gaming application;
- receiving, by the processing system, a first user input comprising:
- an indication of a first selected tactical condition, from a plurality of tactical conditions associated with the selected gaming application;
- and
- a request to associate a first tactical action with the first selected tactical condition;
- and
- during gameplay within the selected gaming application:
- detecting, by the processing system, a sound associated with the first selected tactical condition, wherein the detecting the sound associated with the first selected tactical condition comprises:
- sampling, by the processing system, a-sound generated by the selected gaming application, resulting in a sampled sound;
- and
- determining, by the processing system, that the sampled sound comprises the sound associated with the first selected tactical condition based on a comparison of a spectral profile of the sampled sound with a spectral profile of the sound associated with the first selected tactical condition;
- and
- responsive to the receiving of the first user input and the detecting of the sound associated with the first selected tactical condition, invoking, by the processing system, the first tactical action within the selected gaming application.
Dependencies are inferred from the claim text.