Automated player control takeover in a video game
AssigneeElectronic Arts Inc.
InventorsIgor Borovikov, Mohsen Sardari, John Kolen, Navid Aghdaie, Kazi Atif-Uz Zaman, Kenneth Alan Moss
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AssigneeElectronic Arts Inc.
InventorsIgor Borovikov, Mohsen Sardari, John Kolen, Navid Aghdaie, Kazi Atif-Uz Zaman, Kenneth Alan Moss
Estimating the term…
Systems and methods are disclosed for converting a player-controlled character or virtual entity in a video game to at least temporarily be under emulated control when certain criteria is met, such as when the player's device has lost its network connection to a game server. The character or virtual entity may continue to behave in the game in a manner that emulates or mimics play of the actual player until the end of the game session or until the underlying connection problem or other issue is resolved, such that other players participating in the game session have the same or similar gameplay experience as they would have had if the disconnected player had continued to play.
A system comprising:
A computer-implemented method comprising:
A non-transitory computer-readable storage medium having stored thereon computer-readable instructions that, when executed, configure a computing system to perform operations comprising:
Dependencies are inferred from the claim text.