Real-time supplemental gaming system
OwnerKevin Royerinventor
Life of this patent
Estimating the term…
Abstract
A gaming system to be played in real-time to supplement an actual sports game in which participants may strategize to predict the outcome and type of events that unfold in the actual sports game. Each participant is allotted a number of cards or selections which can be used at various times throughout the game to make such predictions. The real-time supplemental gaming system may be played over a variety of media; including, without limitation, board games, phone applications, web applications, and local network devices. Accordingly, a real-time supplemental gaming system is provided to award participants based on strategy rather than chance.
Claims10
A real time football gaming system, comprising:
- a live football game broadcast;
- at least one or more players;
- a player chosen team, player chosen action cards, each action card including offensive or defensive calls or options;
- player chosen locks from a menu, each lock predicting certain offensive or defensive outcomes during game play, where each of said action cards and locks can be played in any order during the course of game play;
- wherein said action cards are selected in advance by each player prior to the start of a live football game broadcast for play during said live football game broadcast to predict the outcome of a specific play;
- and
- wherein said locks are selected in advance by each player prior to the start of a live football game broadcast for play during said live football game broadcast to predict the outcome of a specific play.
An online gaming system for playing real time football strategy game, the system comprising:
- a. a server with a processor;
- b. a network in communication with the server;
- c. at least one client device with at least one user interface in communication with the network, wherein the at least one client device has an input device, a display device, and a monetary acceptance feature;
- and
- d. a database in communication with the processor, the database comprising:
- i. an electronic deck of action cards comprising offensive play cards and defensive play cards chosen by the player for use during game lay;
- ii. an electronic deck of lock selections comprising offensive play cards and defensive play cards that are chosen by the player for use during game play game play;
- iii. Computer instructions for instructing the processor to designate a football offense player and a football defense player;
- iv. Computer instructions for instructing the processor to permit defensive or offensive lock selections selection immediately before the start of a real time football game;
- v. Computer instructions for instructing the processor to permit defensive or offensive card playing immediately before the commencement of a down of a real time football game;
- vi. Computer instructions for instructing the processor to electronically play said lock selections selected by a player at pre-determined downs of said real time football game;
- and
- vii. Computer instructions for instructing the processor to determine a game outcome and winner based on the action and lock selections played during game and actual results of said real time football game.
Dependencies are inferred from the claim text.