Methods and systems for interacting with a player using a gaming machine
AssigneeVideo Gaming Technologies, Inc.
InventorsJennifer Pinder, William Douglas Lamb
Life of this patent
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Abstract
A gaming system includes a frame, a gaming machine coupled to the frame, and an interactive device extending about at least a portion of a periphery of the frame. The gaming machine includes a presentation device configured to present a message associated with an interaction of a player with the gaming system. The interactive device is configured to detect the interaction of the player with the interactive device, and present feedback to the player based on the detection of the interaction of the player with the interactive device.
Claims17
A method for interacting with a player of a wagering game using a gaming system including a presentation device, the method comprising:
- presenting, at the presentation device, a first message prompting an interaction of the player with the gaming system, the gaming system including a frame and an interactive device extending about at least a portion of a periphery of the frame;
- detecting the interaction of the player with the interactive device, the interaction including touching of the interactive device by the player;
- determining an amount of interaction of the player with the interactive device;
- presenting, by the interactive device, feedback to the player in response to determining the amount of interaction of the player with the interactive device,
- wherein the feedback to the player includes increasing a portion of the interactive device that is illuminated about the periphery of the frame in response to an increasing amount of interaction of the player with the interactive device, and
- wherein the feedback to the player includes reducing a portion of the interactive device that is illuminated about the periphery of the frame in response to a decreasing amount of interaction of the player with the interactive device;
- determining that at least a predefined portion of the interactive device is illuminated about the periphery of the frame;
- and
- presenting, at the presentation device, a second message to the player in response to determining that the predefined portion of the interactive device is illuminated about the periphery of the frame, the second message encouraging the player to continue touching the interactive device.
A gaming system comprising:
- a frame;
- a presentation device configured to present a first message prompting an interaction of the player with the gaming system;
- an interactive device extending about at least a portion of a periphery of the frame;
- and
- a game controller configured to execute instructions stored in a memory, which when executed, cause the game controller to at least:
- detect the interaction of the player with the interactive device, the interaction including touching of the interactive device by the player;
- determine an amount of interaction of the player with the interactive device;
- and
- control the interactive device to present feedback to the player in response to determining the amount of interaction of the player with the interactive device,
- wherein the feedback to the player includes increasing a portion of the interactive device that is illuminated about the periphery of the frame in response an increasing amount of interaction of the player with the interactive device, and
- wherein the feedback to the player includes reducing a portion of the interactive device that is illuminated about the periphery of the frame in response to a decreasing amount of interaction of the player with the interactive device;
- determine that at least a predefined portion of the interactive device is illuminated about the periphery of the frame;
- and
- control the presentation device to present a second message to the player in response to determining that the predefined portion of the interactive device is illuminated about the periphery of the frame, the second message encouraging the player to continue touching the interactive device.
One or more non-transitory computer-readable storage media having computer-executable instructions embodied thereon, wherein, when executed by at least one processor, the computer-executable instructions cause the processor to at least:
- control a presentation device of a gaming system to present a first message configured to prompt an interaction of a player with an interactive device extending about at least a portion of a periphery of a frame of the gaming system;
- detect the interaction of the player with the interactive device, the interaction including touching of the interactive device by the player;
- determine an amount of interaction of the player with the interactive device;
- control the interactive device to present feedback to the player in response to determining the amount of interaction of the player with the interactive device,
- wherein the feedback to the player includes increasing a portion of the interactive device that is illuminated about the periphery of the frame in response to an increasing amount of interaction of the player with the interactive device, and
- wherein the feedback to the player includes reducing a portion of the interactive device that is illuminated about the periphery of the frame in response to a decreasing amount of interaction of the player with the interactive device;
- determine that at least a predefined portion of the interactive device is illuminated about the periphery of the frame;
- and
- control the presentation device to present a second message to the player in response to determining that the predefined portion of the interactive device is illuminated about the periphery of the frame, the second message encouraging the player to continue touching the interactive device.
Dependencies are inferred from the claim text.