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US 10,482,780 B2Granted
Positive reinforcement based aid with visual, auditory and tactile rewards
OwnerAdam R. Ashleyinventor
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Abstract
A method and system for behavioral performance reinforcement is presented. A behavioral reinforcement device includes a housing with an electronic display, where the electronic display displays a user's behavioral performance both numerically and symbolically. The housing includes a sensor to detect a user input and a token dispenser to dispense tokens. When the sensor detects a pre-defined user input, a controller executes a device activation sequence to turn the device on or a device deactivation sequence to turn the device off.
Claims21
A behavioral reinforcement device comprising:
- a housing comprising an electronic display, wherein the electronic display is configured to display a user's behavioral performance symbolically, wherein the housing comprises a portable body shape;
- a sensor configured to detect a user input;
- and
- a token dispenser incorporated into the housing configured to dispense a physical token,
- wherein upon the sensor detecting a user input comprising placing the behavioral reinforcement device into a first predefined positional orientation, a controller is configured to execute a device activation sequence in which the behavioral reinforcement device is activated and wherein upon the sensor detecting a user input comprising placing the behavioral reinforcement device into a second predefined positional orientation, the controller is configured to execute a device deactivation sequence in which the behavioral reinforcement device is deactivated, and
- wherein an activation of the behavioral reinforcement device starts an accrual of good time earned and a deactivation of the behavioral reinforcement device pauses the accrual of good time earned.
3 more elements
A behavioral reinforcement method comprising:
- using a behavioral reinforcement device comprising a portable cylindrical shaped housing configured for physical interaction with a user to reinforce positive behavioral performance of the user;
- and
- placing, by the user, the behavioral reinforcement device into an active state based on a physical movement of the behavioral reinforcement device into a first predefined positional orientation and placing, by the user, the behavioral reinforcement device into an inactive state based on a physical movement of the behavioral reinforcement device into a second predefined positional orientation;
- wherein the placing of the behavioral reinforcement device into an active state starts an accrual of good time earned and the placing of the behavioral reinforcement device into an inactive state pauses the accrual of good time earned;
- where upon placing the behavioral reinforcement device in an active state:
- a positive sound is generated by the behavioral reinforcement device;
- and
- a timer begins recording positive time earned by the user;
- where upon the timer reaching a preprogrammed milestone a persona reacts positively and a physical token is dispensed by the behavioral reinforcement device.
6 more elements
Dependencies are inferred from the claim text.