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US 10,482,714 B2Granted
Gaming system and method for providing awards based on selective activation of persistent features
AssigneeIgt
InventorsKelsy Foster, Alexander White, Robin Heenan, Cyrus Luciano, Timothy Kennedy
Life of this patent
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Abstract
In various embodiments, the present disclosure relates generally to gaming systems and methods for providing one or more awards in association with the selective activation of one or more persistent features.
Claims18
A gaming system comprising:
- a processor;
- and
- a memory device which stores a plurality of instructions, which when executed by the processor, cause the processor to:
- cause a display, by a display device, of a first quantity of at least two persistent features, wherein said at least two persistent features are displayed independent of any play of any game and said at least two persistent features are randomly selected to be displayed from a second, greater quantity of a plurality of persistent features, and
- after an occurrence of a game triggering event:
- for a play of a game:
- determine a game outcome, and
- cause a display, by the display device, of the game outcome, and responsive to an occurrence of a persistent feature activation event:
- randomly select a persistent feature from the displayed at least two persistent features,
- activate the randomly selected persistent feature,
- responsive to the activated randomly selected persistent feature being associated with a game outcome modification:
- modify, based on the activated randomly selected persistent feature, the displayed game outcome,
- determine an award associated with the modified displayed game outcome, and
- cause a display, by the display device, of the determined award, and
- responsive to the activated randomly selected persistent feature being associated with an additional award opportunity:
- determine an award associated with the displayed game outcome, and
- cause a display, by the display device, of the determined award,
- determine, based on the activated randomly selected persistent feature, an additional award, and
- cause a display, by the display device, of the determined additional award.
16 more elements
A method of operating a gaming system, said method comprising:
- causing a display, by a display device, of a first quantity of at least two persistent features, wherein said at least two persistent features are displayed independent of any play of any game and said at least two persistent features are randomly selected to be displayed from a second, greater quantity of a plurality of persistent features, and
- after an occurrence of a game triggering event:
- for a play of a game:
- determining, by a processor, a game outcome, and
- causing a display, by the display device, of the game outcome, and responsive to an occurrence of a persistent feature activation event:
- randomly selecting, by the processor, a persistent feature from the displayed at least two persistent features,
- activating, by the processor, the randomly selected persistent feature,
- responsive to the activated randomly selected persistent feature being associated with a game outcome modification:
- modifying, by the processor and based on the activated randomly selected persistent feature, the displayed game outcome,
- determining, by the processor, an award associated with the modified displayed game outcome, and
- causing a display, by the display device, of the determined award, and
- responsive to the activated randomly selected persistent feature being associated with an additional award opportunity:
- determining, by the processor, an award associated with the displayed game outcome, and
- causing a display, by the display device, of the determined award,
- determining, by the processor and based on the activated randomly selected persistent feature, an additional award, and
- causing a display, by the display device, of the determined additional award.
13 more elements
Dependencies are inferred from the claim text.