Computer architecture for simulation of sporting events based on real-world data
AssigneeElectronic Arts Inc.
InventorChristopher George Burnett
Life of this patent
Estimating the term…
Loading patent…
AssigneeElectronic Arts Inc.
InventorChristopher George Burnett
Estimating the term…
Methods for improving simulation of a sporting event by using real-world data are provided. In one aspect, a method includes receiving player positional data and ball positional data. The player positional data includes an identification of a player, orientation of the player on a field, position of the player on the field, and a time the player positional data was captured. The ball positional data includes a location of the ball on the field, and a time the ball positional data was captured. A simulated player and a simulated ball are positioned on a simulated field corresponding to the field, based on the received data. The simulation is run and accordingly modified based on user input. Systems and machine-readable media are also provided.
A computer-implemented method for improving simulation of a sporting event by using real-world data to seed the simulation, the method comprising:
A system for improving simulation of a sporting event by using real-world data to seed the simulation, the system comprising:
A non-transitory machine-readable storage medium comprising machine-readable instructions for causing a processor to execute a method for improving simulation of a sporting event by using real-world data to seed the simulation, comprising:
Dependencies are inferred from the claim text.