Game machine and program
AssigneeKonami Digital Entertainment Co., Ltd.
InventorsNorifumi Kawai, Shinya Suga
Life of this patent
Estimating the term…
Abstract
A game machine includes a game operation acceptance device configured to accept one or more game operations. The game machine also includes a skill evaluating device configured to determine whether or not the one or more game operations that are accepted satisfy one or more predefined skill conditions. The game machine also includes a game value consuming device configured to consume a game value in case that the skill evaluating device determined that the one or more game operations that are accepted satisfy one or more predefined skill conditions.
Claims15
A game machine comprising:
- one or more computer readable memories that store one or more software components that include computer executable program instructions;
- and
- one or more computers that execute the computer executable program instructions to cause the one or more computers to:
- accept one or more game operations;
- accept a bet operation specifying an amount of game value to be consumed;
- determine whether or not the one or more game operations that are accepted satisfy one or more predefined skill conditions;
- consume a game value in case that it is determined that the one or more game operations that are accepted satisfy the one or more predefined skill conditions;
- and
- change the one or more predefined skill conditions,
- wherein the one or more computers execute the computer executable program instructions to further cause the one or more computers to determine whether or not the one or more game operations that are accepted satisfy the one or more predefined skill conditions that have been changed.
A game machine comprising:
- one or more computer readable memories that store one or more software components that include computer executable program instructions;
- and
- one or more computers that execute the computer executable program instructions to cause the one or more computers to:
- accept one or more game operations;
- consume a game value either before or after the one or more game operations are accepted;
- determine whether or not the one or more game operations that are accepted satisfy one or more predefined skill conditions;
- and
- execute a game with a reward which corresponds to at least a part of the game value that has been consumed in case that it is determined that the one or more game operations that are accepted do not satisfy the one or more predefined skill conditions,
- wherein the one or more computers execute the computer executable program instructions to further cause the one or more computers to:
- execute a game with, as a reward, the amount of game value which varies depending upon the number of game operations which did not satisfy the one or more predefined skill conditions after the one or more game operations are accepted.
A game machine comprising:
- one or more computer readable memories that store one or more software components that include computer executable program instructions;
- and
- one or more computers that execute the computer executable program instructions to cause the one or more computers to:
- accept one or more game operations;
- consume a game value either before or after the one or more game operations are accepted;
- determine whether or not the one or more game operations that are accepted satisfy one or more predefined skill conditions;
- and
- execute a game with a reward which corresponds to at least a part of the game value that has been consumed in case that it is determined that the one or more game operations that are accepted do not satisfy the one or more predefined skill conditions,
- wherein the one or more computers execute the computer executable program instructions to further cause the one or more computers to execute a game with a reward which varies depending upon the number of game operations which did not satisfy the one or more predefined skill conditions after the game operation acceptance device accepted the one or more game operations.
Dependencies are inferred from the claim text.