Dynamic assets for creating game experiences
AssigneeUnity IPR ApS
InventorsAndre Gauthier, Dominic Laflamme, Pierre-Paul Giroux, Wayne Johnson, David Geoffroy
Life of this patent
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AssigneeUnity IPR ApS
InventorsAndre Gauthier, Dominic Laflamme, Pierre-Paul Giroux, Wayne Johnson, David Geoffroy
Estimating the term…
A system includes a memory, processors, and an asset player module configured to identify a playable asset configuration for a first playable asset, including a first graph configuration identifying processing nodes and edges, each node in the graph configuration represents a media processing component configured to modify media inputs to generate a media output, construct a graph in the memory based on the first graph configuration, receive a first set of media inputs, execute the media processing components in an order based on the graph configuration and using the first set of media inputs as the one or more input media components, based on said executing, generate a media output configured to be played by a conventional media player, alter the graph at runtime, thereby changing the media processing components identified within the graph, and execute the media processing components of the graph after the altering.
A system comprising:
A computer-implemented method comprising:
A non-transitory machine-readable medium storing processor-executable instructions which, when executed by a processor, cause the processor to perform operations during a time interval between a first frame and a second frame of a game or video, the operations comprising:
Dependencies are inferred from the claim text.