Interactive game system
AssigneeCinime Asia Pacific Pte. Ltd.
InventorTom Campbell
Life of this patent
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Abstract
The present invention relates to an interactive game system, including an audio output device; a video output device; and one or more controllers configured for receiving a synchronization signal via audio or video from the audio or video output device, for receiving input from a user of the controller responding to audio or video generated by the audio or video output device, and correlating the input to timing information pre-stored at the controller using the synchronization signal to determine game-play results. A method for providing an interactive game is also disclosed.
Claims29
An interactive game system, including:
- an audio output device;
- a video output device;
- and
- one or more controllers, each controller including a processing system configured to:
- receive a synchronisation signal via audio from the audio output device or video from the video output device;
- receive a plurality of inputs from a user of the controller responding to audio generated by the audio output device or video generated by the video output device;
- and
- correlate, using the synchronisation signal, the plurality of inputs to timing information pre-stored at the controller to determine game-play results.
An interactive game system, including:
- an audio output device;
- a video output device;
- and
- one or more controllers, each controller including a processing system configured to:
- receive a synchronisation signal via audio from the audio output device or video from the video output device;
- receive an input from a user of the controller responding to audio generated by the audio output device or video generated by the video output device;
- and
- correlate, using the synchronisation signal, the input to timing information pre-stored at the controller to determine game-play results, wherein the controller is further configured to receive the timing information from a server and store the timing information at the controller.
A method of providing an interactive game within an interactive game system comprising an audio output device and/or a video output device, and one or more controllers, the method including:
- at a controller:
- receiving a synchronisation signal in audio form from the audio output device or video form from the video output device;
- receiving a plurality of inputs from a user of controller responding to audio generated by the audio output device or video generated by the video output device;
- and
- determining game-play results by correlating, using the synchronisation signal, the plurality of inputs with pre-stored information at the controller.
A controller comprising a processing system including a processor and memory, wherein the processing system is configured to:
- receive a synchronisation signal via audio from an audio output device or video from a video output device;
- receive a plurality of inputs from a user of the controller responding to audio generated by the audio output device or video generated by the video output device;
- and
- correlate, using the synchronisation signal, the plurality of inputs to timing information pre-stored at the controller to determine game-play results.
A server for use with an interactive game system including an audio output device, a video output device, and a plurality of controllers, the server configured to:
- defining a synchronisation signal in an audio and/or video track for playback by the audio output device and/or the video output device;
- and
- transmit timing information relating to the interactive game to the plurality of controllers for storage at the controllers and for later use by the controllers to correlate, using the synchronisation signal, a plurality of user inputs received at the respective controller to the timing information to determine game-play results.
A non-transitory computer-readable medium storing a computer program, when executed, causes a processing system of a controller to:
- receive a synchronisation signal via audio from an audio output device or video from a video output device;
- receive a plurality of inputs from a user of the controller responding to audio generated by the audio output device or video generated by the video output device;
- and
- correlate, using the synchronisation signal, the plurality of inputs to timing information pre-stored at the controller to determine game-play results.
A method of providing an interactive game within an interactive game system comprising an audio output device and/or a video output device, and a plurality of controllers, the method comprising:
- a. defining a synchronisation signal in an audio and/or video track for playback by the audio output device and/or the video output device;
- and
- b. transmitting timing information relating to the interactive game to the plurality of controllers for storage at the controllers and for later use by the controllers to correlate, using the synchronisation signal, a plurality of user inputs received at the respective controller to the timing information to determine game-play results.
Dependencies are inferred from the claim text.