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US 10,319,132 B2Granted
Method and system for representing objects with velocity-dependent particles
AssigneeNVIDIA Corporation
InventorsTae-Yong Kim, Nuttapong Chentanez, Matthias Muller-Fischer
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Abstract
A method and system of representing and simulating an object by representing using with velocity-dependent particles.
Claims14
A method of determining a collision of cloth in a game simulation, comprising:
- representing said cloth using oblate spheroids;
- and
- treating intersections involving said oblate spheroids as collisions, wherein a size of said oblate spheroids only in a dimension normal to a surface of said cloth is dependent on a velocity of the oblate spheroids.
A game simulator operable to simulate cloth by representing said cloth using velocity-dependent particles wherein said simulator:
- represents said cloth using oblate spheroids;
- and
- treats intersections involving said oblate spheroids as collisions, wherein a size of said oblate spheroids only in a dimension normal to a surface of said cloth is dependent on a velocity of the oblate spheroids.
A video display system operable to display cloth simulated, wherein said cloth is simulated by:
- representing said cloth using oblate spheroids;
- and
- treating intersections involving said oblate spheroids as collisions, wherein a size of said oblate spheroids only in a dimension normal to a surface of said cloth is dependent on a velocity of the oblate spheroids.
Dependencies are inferred from the claim text.