Game system and method utilizing quantum phenomena as integral part of game play
OwnerChristopher Cantwellinventor
Life of this patent
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Abstract
A game system and method utilizing quantum phenomena, such as entanglement, superposition and interference, to modify game play of a conventional game. The game of chess is one such game. As detailed herein, the manner in which quantum phenomena are integrated into the chess game allows players to strategize based on at least entanglement, superposition, measurement and interference. That is, the integration of quantum phenomena is not simply overlaid on the chess game but rather integral to how the chess game is played. The embodiments of the present invention are also predicated on game measurements being non-deterministic.
Claims21
A computer-implemented chess game system incorporating quantum characteristics comprising:
- memory storing data for playing a chess game on a game display via a user interface and a processor configured to:
- responsive to a player inputting a desired move of a chess piece from a current space on a virtual chess board to a new space on said virtual chess board creating unique chess board states wherein said chess piece has a first probability of occupying said current space and a second probability of occupying said new space thus representing quantum superposition, said first probability and second probability as well as a representation of said chess piece being visually depicted on said game display relative to said current space and said new space;
- utilize a measurement function when two or more chess pieces have a non-zero probability of occupying a given space on said virtual game board to determine which game piece occupies said given space wherein said measurement function comprises selection of a random number and comparison of said random number to a probability of finding said game piece on said given space;
- and
- utilize an attack when a desired chess piece move raises the opportunity for two opposing chess pieces to occupy a same conflict space on said virtual chess board, said attack conducted as follows:
- (i) run a first measurement function to determine if an attacking chess piece occupies said conflict space;
- (ii) if said first measurement function results in a determination that said attacking chess piece occupies said conflict space, run a second measurement function to determine if a defending chess piece occupies said conflict space;
- and (iii) remove said defending chess piece if said first measurement function and said second measurement function determines that said attacking chess piece and said defending chess piece occupy said conflict space.
A non-transitory computer readable medium having stored thereon a computer program directed to conducting a chess game incorporating quantum characteristics, said computer-readable medium causing a computer to perform the steps of:
- responsive to a player inputting a desired move of a chess piece from a current space on a virtual chess board to a new space on said virtual chess board creating unique chess board states where said chess piece has a first probability of occupying said current space and a second probability of occupying said new space thus representing quantum superposition, said first probability and second probability as well as a representation of said chess piece being visually depicted on said game display relative to said current space and said new space;
- utilize a measurement function when two or more chess pieces have a non-zero probability of occupying a given space on said virtual game board to determine which game piece occupies said given space wherein said measurement function comprises selection of a random number and comparison of said random number to a probability of finding said game piece on said given space;
- and
- utilize an attack when a desired chess piece move raises the opportunity for two opposing chess pieces to occupy a same conflict space on said virtual chess board, said attack conducted as follows:
- (i) run a first measurement function to determine if an attacking chess piece occupies said conflict space;
- (ii) if said first measurement function results in a determination that said attacking chess piece occupies said conflict space, run a second measurement function to determine if a defending chess piece occupies said conflict space;
- and (iii) remove said defending chess piece if said first measurement function and said second measurement function determines that said attacking chess piece and said defending chess piece occupy said conflict space.
A method of operating a computerized chess tool incorporating quantum characteristics comprising:
- configuring a processor to:
- display a virtual chess board and chess game pieces;
- accept player inputs to move a first group of chess game pieces in a standard manner on said virtual chess board;
- accept player inputs to move a second group of chess game pieces in a quantum process, said quantum process comprising displaying a select chess game piece on a first space from which said select chess game piece is moved and a second space onto which the select game piece is moved where said select chess piece has a first probability of occupying said current space and a second probability of occupying said second space thus representing quantum superposition, said first probability and second probability as well as a representation of said chess piece being visually depicted on said game display relative to said current space and said new space;
- utilize a measurement function when two or more chess pieces have a non-zero probability of occupying a given space on said virtual game board to determine which game piece occupies said given space wherein said measurement function comprises selection of a random number and comparison of said random number to a probability of finding said game piece on said given space;
- and
- utilize an attack when a desired chess piece move raises the opportunity for two opposing chess pieces to occupy a same conflict space on said virtual chess board, said attack conducted as follows:
- (i) run a first measurement function to determine if an attacking chess piece occupies said conflict space;
- (ii) if said first measurement function results in a determination that said attacking chess piece occupies said conflict space, run a second measurement function to determine if a defending chess piece occupies said conflict space;
- and (iii) remove said defending chess piece if said first measurement function and said second measurement function determines that said attacking chess piece and said defending chess piece occupy said conflict space.
Dependencies are inferred from the claim text.