Gaming system and method for rewarding players
AssigneeIgt
InventorsAnthony David Radisich, Johann Blignaut, Colin Gray
Life of this patent
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Abstract
A gaming system and method of rewarding players of electronic gaming machines connected by a network to a host computer, including storing player-useable points at a network-accessible location, enabling a player to convert at least some of the points into monetary units at a conversion rate, wherein the monetary units are convertible into credits for wagering on at least one of the electronic gaming machines, awarding a personal points conversion rate multiplier to a player, and applying the points conversion rate multiplier to the conversion rate.
Claims18
A gaming system comprising:
- an electronic gaming machine including:
- at least one input device,
- at least one processor, and
- at least one memory device which stores a plurality of instructions, which when executed by the at least one processor, cause the at least one processor to enable a player to convert, via the at least one input device, at least one of a quantity of player-usable points into monetary units at a conversion rate, wherein the monetary units are redeemable for an item which is independent of any wagering credits, a first conversion rate is associated with converting a first quantity of player-usable points into a first quantity of monetary units of a first currency and a second, different conversion rate is associated with converting the first quantity of player-usable points into a second, different quantity of monetary units of the first currency;
- and
- a data storage device configured to store the quantity of player-useable points at a network accessible location.
A method of operating a gaming system, said method comprising:
- enabling a player at an electronic gaming machine to convert at least one of a quantity of player-usable points into monetary units at a conversion rate, wherein the monetary units are redeemable for an item which is independent of any wagering credits, a first conversion rate is associated with converting a first quantity of player-usable points into a first quantity of monetary units of a first currency and a second, different conversion rate is associated with converting the first quantity of player-usable points into a second, different quantity of monetary units of the first currency;
- and
- causing a data storage device to store the quantity of player-useable points at a network accessible location.
Dependencies are inferred from the claim text.