Variable audio parameter setting
AssigneeMicrosoft Technology Licensing, LLC
InventorAndrew William Lovitt
Life of this patent
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Abstract
Various embodiments relating to adjusting a variable audio parameter of a game are provided. In one embodiment, based on a user ability level, a variable audio parameter of the game is adjusted to an adjusted audio parameter that either increases the difficulty level of the game or decrease the difficulty level of the game. The adjusted audio parameter is utilized to provide audio content of the game to a user via an electronic gaming machine.
Claims20
On one or more electronic gaming machines, a method of adjusting a difficulty of a multiplayer game for different users of the multiplayer game, comprising:
- based on a first user ability level of a first user, selecting a first type of sound from a plurality of possible sounds to either increase a difficulty level of the multiplayer game or decrease the difficulty level of the multiplayer game for the first user;
- based on a second user ability level of a second user, selecting a second type of sound from a plurality of possible sounds to either increase the difficulty level of the multiplayer game or decrease the difficulty level of the multiplayer game for the second user, wherein the second type of sound is different than the first type of sound;
- utilizing the first type of sound to provide audio content of the multiplayer game to the first user;
- and
- utilizing the second type of sound to provide audio content of the multiplayer game to the second user.
An electronic gaming machine, comprising:
- a logic machine;
- and
- a storage machine storing instructions that are executable by the logic machine to:
- execute a multiplayer game having a sound having a type variably selected from a plurality of sound types;
- and
- select the type of sound differently for a user of the multiplayer game compared to another user of the multiplayer game based on a different gaming ability of the user compared to a gaming ability of the other user.
A method of individualizing multiplayer game difficulty, comprising:
- assessing a user ability level of a user playing the multiplayer game, the user being one of a plurality of users playing the multiplayer game;
- selecting a type of a sound from a plurality of possible sounds based on the user ability level, the type of sound selected differently for different users of the plurality of users based on different user ability levels;
- and
- outputting the sound selected based on the user ability level.
Dependencies are inferred from the claim text.