Method and system for operating instances of a game
AssigneeRational Intellectual Holdings Limited
InventorsSerguei Bourenkov, Vadim Sheikhman, Dmitri Ligoum
Life of this patent
Estimating the term…
Abstract
Disclosed is a computer-implemented method of (and system for) operating instances of a game having a plurality of game positions that can be occupied by players, such as a poker-type game. The method comprises assigning a player a plurality of weights relating to game positions, where each weight indicates a bias towards placement of the player at a game position. When a player has played in a first game at a given position, the weights are updated to indicate an altered bias towards placement at each position. The player is then assigned to a second game based on the updated weights.
Claims34
A computer-implemented method of operating instances of a game having a plurality of game positions that can be occupied by players, the method comprising:
- associating with a player a plurality of weights relating to respective game positions, each weight indicative of a respective bias towards placement of the player at the respective game position;
- in response to participation of a player in a first game instance at a given game position, updating each of the plurality of weights to indicate an altered bias towards placement at each respective position;
- and
- assigning the player to a second game instance based on one or more of the updated weights and a comparison of the player's updated weights with corresponding weights of other players.
A method according to 17, wherein the time value indicates a player idle time or wait time, preferably a time since the player ceased participating in the first game instance.
A computer-implemented method of operating instances of a game having a plurality of game positions that can be occupied by players, the method comprising:
- initiating a game instance;
- for each game position in the game instance, assigning a player to the game position, wherein the assigning comprises, for a given game position:
- for each of a plurality of players available for assignment to the given game position, calculating a bias measure indicating a bias towards placement of the player in the respective position, wherein the bias measure is calculated in dependence on (i) position weighting information associated with the player, and (ii) wait time information indicating a time the player has been waiting to be assigned to a game;
- selecting one of the plurality of available players based on a comparison of the player's calculated bias measures for the given game position;
- and
- assigning the one selected player to the given game position.
A computer-implemented method of operating instances of a game having a plurality of game positions that can be occupied by players, the method comprising:
- for each of a plurality of players, associating with the player:
- a plurality of weights relating to a plurality of respective game positions, each weight indicative of a respective bias towards placement of the player at the respective game position;
- and
- an idle indicator for indicating whether the player is currently participating in a game or is idle;
- initiating an instance of the game;
- for each game position associated with the game instance, selecting one of the plurality of players based on a comparison of the players' idle indicators and weights for the game position, and assigning the selected player to the game position;
- and
- updating each of the plurality of weights associated with an assigned player to indicate an altered bias towards placement of the assigned player at each respective position.
Dependencies are inferred from the claim text.