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US 9,852,574 B2Granted
Gaming system and method for providing a symbol matrix with a moveable symbol display window
AssigneeIgt
InventorsBenjamin J. Zoltewicz, Mark C. Nicely, Ernest M. Lafky
Life of this patent
Estimating the term…
Abstract
In various embodiments, the present disclosure generally relates to gaming systems and methods which utilize a symbol matrix or symbol field in conjunction with a movable symbol display window to randomly select different subsets of symbols from the symbol matrix and provide different awards to players based on such selected symbol subsets.
Claims24
A gaming system comprising:
- at least one display device;
- at least one input device;
- at least one processor;
- and
- at least one memory device which stores a plurality of instructions, which when executed by the at least one processor, cause the at least one processor to operate with the at least one display device and the at least one input device to:
- (a) for a first play of a game:
- (i) display a symbol matrix including a first plurality of symbols at a plurality of symbol display positions, wherein at least two of said first plurality of symbols are persistently displayed over a plurality of plays of the game,
- (ii) randomly determine a plurality of symbols of the first plurality of symbols to analyze,
- (iii) determine if the randomly determined plurality of symbols of the first plurality of symbols form any winning symbol combinations, and
- (iv) if the randomly determined plurality of symbols of the first plurality of symbols form at least one winning symbol combination, display an award for each formed winning symbol combination, and
- (b) for a second, subsequent play of the game:
- (i) display the symbol matrix including a second plurality of symbols at the plurality of symbol display positions, wherein the second plurality of symbols includes the at least two persistently displayed symbols from said first plurality of symbols,
- (ii) randomly determine a plurality of symbols of the second plurality of symbols to analyze,
- (iii) determine if the randomly determined plurality of symbols of the second plurality of symbols form any winning symbol combinations, and
- (iv) if the randomly determined plurality of symbols of the second plurality of symbols form at least one winning symbol combination, display an award for each formed winning symbol combination.
12 more elements
A gaming system comprising:
- at least one display device;
- at least one input device;
- at least one processor;
- and
- at least one memory device which stores a plurality of instructions, which when executed by the at least one processor, cause the at least one processor to operate with the at least one display device and the at least one input device to:
- (a) for a first play of a skill game:
- (i) display a symbol matrix including a first plurality of symbols at a plurality of symbol display positions, wherein at least two of said first plurality of symbols are persistently displayed over a plurality of plays of the game,
- (ii) determine a plurality of symbols of the first plurality of symbols to analyze, wherein said determination is based, at least in part, on at least one skill input made by a player in association with the first play of the skill game,
- (iii) determine if the determined plurality of symbols of the first plurality of symbols form any winning symbol combinations, and
- (iv) if the determined plurality of symbols of the first plurality of symbols form at least one winning symbol combination, display an award for each formed winning symbol combination, and
- (b) for a second, subsequent play of the skill game:
- (i) display the symbol matrix including a second plurality of symbols at the plurality of symbol display positions, wherein the second plurality of symbols includes the at least two persistently displayed symbols from said first plurality of symbols,
- (ii) determine a plurality of symbols of the second plurality of symbols to analyze, wherein said determination is based, at least in part, on at least one skill input made by the player in association with the second play of the skill game,
- (iii) determine if the determined plurality of symbols of the second plurality of symbols form any winning symbol combinations, and
- (iv) if the determined plurality of symbols of the second plurality of symbols form at least one winning symbol combination, display an award for each formed winning symbol combination.
12 more elements
A method of operating a gaming system, said method comprising:
- (a) for a first play of a game:
- (i) causing at least one display device to display a symbol matrix including a first plurality of symbols at a plurality of symbol display positions, wherein at least two of said first plurality of symbols are persistently displayed over a plurality of plays of the game,
- (ii) causing at least one processor to execute a plurality of instructions to randomly determine a plurality of symbols of the first plurality of symbols to analyze,
- (iii) causing the at least one processor to execute the plurality of instructions to determine if the randomly determined plurality of symbols of the first plurality of symbols form any winning symbol combinations, and
- (iv) if the randomly determined plurality of symbols of the first plurality of symbols form at least one winning symbol combination, causing the at least one display device to display an award for each formed winning symbol combination, and
- (b) for a second, subsequent play of the game:
- (i) causing the at least one display device to display the symbol matrix including a second plurality of symbols at the plurality of symbol display positions, wherein the second plurality of symbols includes the at least two persistently displayed symbols from said first plurality of symbols,
- (ii) causing the at least one processor to execute the plurality of instructions to randomly determine a plurality of symbols of the second plurality of symbols to analyze,
- (iii) causing the at least one processor to execute the plurality of instructions to determine if the randomly determined plurality of symbols of the second plurality of symbols form any winning symbol combinations, and
- (iv) if the randomly determined plurality of symbols of the second plurality of symbols form at least one winning symbol combination, causing the at least one display device to display an award for each formed winning symbol combination.
7 more elements
A method of operating a gaming system, said method comprising:
- (a) for a first play of a skill game:
- (i) causing at least one display device to display a symbol matrix including a first plurality of symbols at a plurality of symbol display positions, wherein at least two of said first plurality of symbols are persistently displayed over a plurality of plays of the game,
- (ii) causing at least one processor to execute a plurality of instructions to determine a plurality of symbols of the first plurality of symbols to analyze, wherein said determination is based, at least in part, on at least one skill input made by a player in association with the first play of the skill game,
- (iii) causing the at least one processor to execute the plurality of instructions to determine if the determined plurality of symbols of the first plurality of symbols form any winning symbol combinations, and
- (iv) if the determined plurality of symbols of the first plurality of symbols form at least one winning symbol combination, causing the at least one display device to display an award for each formed winning symbol combination, and
- (b) for a second, subsequent play of the skill game:
- (i) causing the at least one display device to display the symbol matrix including a second plurality of symbols at the plurality of symbol display positions, wherein the second plurality of symbols includes the at least two persistently displayed symbols from said first plurality of symbols,
- (ii) causing the at least one processor to execute the plurality of instructions to determine a plurality of symbols of the second plurality of symbols to analyze, wherein said determination is based, at least in part, on at least one skill input made by the player in association with the second play of the skill game,
- (iii) causing the at least one processor to execute the plurality of instructions to determine if the determined plurality of symbols of the second plurality of symbols form any winning symbol combinations, and
- (iv) if the determined plurality of symbols of the second plurality of symbols form at least one winning symbol combination, causing the at least one display device to display an award for each formed winning symbol combination.
7 more elements
Dependencies are inferred from the claim text.