Incorporating player-generated audio in an electronic game
AssigneeSony Interactive Entertainment America LLC
InventorsAndrew E. Bracken, Kurt B Kellenberger, Christopher G. Braymen
Life of this patent
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Abstract
Incorporating player-generated audio in an electronic game is disclosed. Incorporation may include receiving an audio clip from art electronic game player, applying a modification to the audio clip to generate a chant, associating the chant to the execution of an event in the electronic game, retrieving the chant when the event in the electronic game is executed, and initiating the play of the chant upon execution of the event in the electronic game.
Claims13
A method for incorporating player-generated audio in an electronic game, the method comprising:
- receiving user selections, via a graphical user interface associated with an electronic game, that identifies one or more audio files;
- receiving user selections, via the graphical user interface, that customizes the selected audio files, wherein the customization instructs a processing of the selected audio files in order to generate audio clips to be played within the electronic game;
- associating the generated audio clips with one or more events within the electronic game, wherein at least one of the events is associated with two or more audio clips;
- detecting that the at least one event associated with two or more audio clips within the electronic game has occurred;
- and
- automatically playing one of the associated audio clips based on the detected event occurrence, wherein the played audio clip is selected for play from the two or more associated audio clips.
A method for incorporating player-generated audio in an electronic game, the method comprising:
- receiving user selections, via a graphical user interface associated with an electronic game, that identifies one or more audio files;
- receiving user selections, via the graphical user interface, that customizes the selected audio files, wherein the customization instructs a processing of the selected audio files in order to generate audio clips to be played within the electronic game;
- associating the generated audio clips with one or more events within the electronic game, wherein at least one of the events is associated with two or more audio clips;
- detecting that the at least one event associated with two or more audio clips within the electronic game has occurred;
- and
- automatically playing one of the associated audio clips based on the detected event occurrence, wherein the played audio clip is selected for play from the two or more audio clips.
Dependencies are inferred from the claim text.